Sniper Elite 4 – Regilino Viaduct

Mission 3: Regilino Viaduct

The above map presents the Regilino Viaduct area. It is a forest area peppered with small enemy camps that you can easily walk around. However, there are new unit types in this mission and they are better at spotting you while you are hiding among bushes.

Also, there are snipers and armored vehicles here, and they have been marked on maps. The high number of secondary targets imposes on you the necessity to travel all around the map.

Red has been used for key areas and objects that are supposed to help you complete both the main and side objectives.

Blue has been used for additional elements, whose purpose is to warn you against threat or help you complete individual objectives.

Challenges

Following challenges are available in this mission:

  • Perfect Ten – within the entire mission, kill less than 10 opponents.
  • Infamous for 15 Minutes – complete the mission within 15 minutes.
  • Breathe Easy – do not hold your breath (focus) while aiming- of course, you can use scope itself as much as you want.
  • Interceptor! – destroy the additional ammo truck before it reaches its destination (the north-eastern base). The way to obtain this achievement has been described as an alternative way to complete the mission, chapter Find the ammunition storage and cart.
  • Covert Retrieval – retrieve the tape at the pilot’s corpse in the church (M3,9) (secondary objective), without killing any opponents by the church. The task will be completed after you walk away from the church, with the tape on you, to a greater distance. To make things easier for yourself here, try to approach the church via the way from the north, wait on the escarpment several meters away from the church and pound the radiator of the truck by the eastern rock, using your suppressed pistol (M3,3).

As soon as you drive the opponents away a little, run into the church. Still, watch out because there may be somebody left inside. Keep a stone prepared and throw it towards the entrance, or across it, outside. Grab the tape and escape along the same route. You have to do all that very quickly.


Primary objectives:

  • Destroy the gun on rails

Secondary objectives:

  • Find the American pilot(1000 XP);
  • Find the crashed plane (1000 XP);
  • Find the ammo cache and destroy it (1000 XP);
  • Blow up the storage house (1000 XP);
  • Find and destroy the additional ammo cache (1000 XP);
  • Destroy the Sd. KFZ 222 armored car (1000 XP);
  • Clear two checkpoints (1000 XP).
Your only objective is to blow up the bridge - the rest of the objectives are entirely optional - Mission information | Mission 3: Regilino Viaduct - Mission 3: Regilino Viaduct - Sniper Elite 4 Game Guide

Your only objective is to blow up the bridge – the rest of the objectives are entirely optional

After the conversation with three people and radio conversation, head out for the mission. This time around, you are in a forest. The majority of opponents are scattered around in small groups, which allows you to eliminate them quickly without alarming too many enemies.

Occasionally, you will hear the gun on rails fired and this is the one that you have to destroy – it will allow you to hide your actions to some extent.

In this mission, there are many side objectives, but you do not have to complete any of them. Your only objective is to blow up the bridge, which ends the mission.

Therefore, make sure that you do everything in the mission area that you have planned on, beforehand.

In this mission, it is a good idea to equip yourself with Walrod or pistol, or any other short-ranged suppressed weapon.


The first outpost

You can complete this mission very quickly by going to two individual spots: one to the West and one to the North.

Outside of areas with houses and military installations, you do not have to worry that you will encounter any opponents.

You can take the opponent down across the window - just make sure nobody hears that - Clearing checkpoints | Mission 3: Regilino Viaduct - Mission 3: Regilino Viaduct - Sniper Elite 4 Game Guide

You can take the opponent down across the window – just make sure nobody hears that

Head North, to (M3,2). You can take out an opponent across the window at the upper floor. The other one should be patrolling the area at the ground floor.

Eliminate the remaining ones, e.g. using stones to attract their attention. For this, perfect is the suppressed Walrod.

To clear the checkpoint, it is better to use sniper rifle, or a machinegun - Clearing checkpoints | Mission 3: Regilino Viaduct - Mission 3: Regilino Viaduct - Sniper Elite 4 Game Guide

To clear the checkpoint, it is better to use sniper rifle, or a machinegun.

Do not come to close to Jagers. There are two of them here. They are much more sensitive to your actions – their hearing and sight are better and their reaction is faster.

It is best to wait for the most opportune moment to blow up the red boxes on the pile and the gas cylinder next to the gate. Finish off the remnants quickly.

Next to the control booth, there is a G43 (M3,6). This is a short range automatic weapon with high rate of fire. In this mission, you will not have much use for that.

The second outpost

There are two guards on the pier - shoot one of them and kill the other one with melee attack - Clearing checkpoints | Mission 3: Regilino Viaduct - Mission 3: Regilino Viaduct - Sniper Elite 4 Game Guide

There are two guards on the pier – shoot one of them and kill the other one with melee attack

Head towards the other outpost (M3,3) along the coast – there only are two opponents on the pier. You can easily take them down from a distance, or at close quarters.

Shoot at the orange generator, approach the second opponent, shoot the first one and stab the other. In the box, there is M1911 (M3,7), which you will find not once and not twice again – unfortunately, this one is not suppressed.

Turret - as long as the man inside does not spot you, it will be turning in random directions every several seconds - Clearing checkpoints | Mission 3: Regilino Viaduct - Mission 3: Regilino Viaduct - Sniper Elite 4 Game Guide

Turret – as long as the man inside does not spot you, it will be turning in random directions every several seconds

Follow the coast until you get to the fence right by the checkpoint. Up ahead, there is a turret (M3,8) which turns every several seconds.

After it turns towards you, note the small opening on the right – across the hole, you can kill the man operating it (you can, just as well, blow up the entire turret, but this will attract unwanted attention).

You can eliminate four of the opponents in a traditional way – using stones and pistol: allow one of them approach you while you are in the bushes, throw a stone ahead and, as soon as both of the opponents turn away, shoot the one standing further away and stab the closer one. Repeat this tactic in the case of the other pair.


Blowing up the storage house

Distract two patrolmen by blowing up flammable objects, or kill them yourself - Blowing up the storage house | Mission 3: Regilino Viaduct - Mission 3: Regilino Viaduct - Sniper Elite 4 Game Guide

Distract two patrolmen by blowing up flammable objects, or kill them yourself

The storage house is near the second checkpoint to the north (M3,4). The only thing that you have to do is blow it up. You do that by destroying the trucks ad killing the soldiers guarding it.

As you approach from the West, you have to sneak around three units stationed here. Watch out for the ones with the binoculars icon above – they can call for reinforcements using flares.

Throw stones at cars and blow them up afterwards. On higher difficulty levels, the opponents cannot be tricked twice in that way. - Blowing up the storage house | Mission 3: Regilino Viaduct - Mission 3: Regilino Viaduct - Sniper Elite 4 Game Guide

Throw stones at cars and blow them up afterwards.
On higher difficulty levels, the opponents cannot be tricked twice in that way.
To sneak around this outpost, blow up the gas canister and the gas cylinder by the tents, which will distract the opponents. This should do for you to climb onto the hill and hide in the bushes by the ramp.
Eliminate all guards and vehicles - Blowing up the storage house | Mission 3: Regilino Viaduct - Mission 3: Regilino Viaduct - Sniper Elite 4 Game Guide

Eliminate all guards and vehicles

Here, it will not be easier. To eliminate opponents by throwing a stone at the car and wait for them to gather around it. Then, shoot at the gas tank.

Of course, it is not too probable that you will kill all of them, but you should be able to handle the rest of them without any problems. The commander has a safe combination on him. The safe itself is in the ammo cache by the rails.


Destroying the Sd. Kfz 222 armored car

The vehicle is not parked and travels between two points (M3,2) in the northern part of the map.

As soon as you locate it on your radar (it remains visible at all times) and you notice that it is moving towards you, you can prepare an ambush.

A perfect spot is the road in front of the north-eastern base (M3,5).

This time, the trick with shooting the man inside may not work – inside, there are two people (the driver and the shooter).

A good idea is to use Teller Mine, which will stop the car (although, it may not) - Destroying the Sd. Kfz 222 armored car | Mission 3: Regilino Viaduct - Mission 3: Regilino Viaduct - Sniper Elite 4 Game Guide

A good idea is to use Teller Mine, which will stop the car (although, it may not).

Plant it so that you will not get within its blast, while still close to the vehicle (e.g. hide behind a boulder).

Set the timer in the bomb, or detonate it with a shot from a distance. - Destroying the Sd. Kfz 222 armored car | Mission 3: Regilino Viaduct - Mission 3: Regilino Viaduct - Sniper Elite 4 Game Guide

Set the timer in the bomb, or detonate it with a shot from a distance.

Crawl up to the car and attach explosives bag (you will receive it for the mission and it is unlimited). Click again to set the timer and run away.


Finding the cache and the ammo truck

Sniper on the watchtower - he does not observe the road at all times - Finding the cache and the ammo truck | Mission 3: Regilino Viaduct - Mission 3: Regilino Viaduct - Sniper Elite 4 Game Guide

Sniper on the watchtower – he does not observe the road at all times

Both of the targets are in the north-eastern part of the map (M3,7), (M3,8). The camp area is guarded, among others, by a sniper (M3,5) on a watchtower. Try to approach, e.g. to a distance of 100m to make sure that your shot will be accurate (you can infiltrate the base across the hole in the fence).

Ammo truck inside the base - Finding the cache and the ammo truck | Mission 3: Regilino Viaduct - Mission 3: Regilino Viaduct - Sniper Elite 4 Game Guide

Ammo truck inside the base

Now you can get near the ammo truck under the roofing. One pistol shot will be enough to blow it up and complete your first objective.

Inside the bunker, there is a big ammo cache - you do not have to get away to a large distance. Simply, leave the room. - Finding the cache and the ammo truck | Mission 3: Regilino Viaduct - Mission 3: Regilino Viaduct - Sniper Elite 4 Game Guide

Inside the bunker, there is a big ammo cache – you do not have to get away to a large distance. Simply, leave the room.

Wait for a moment, for things in the base to calm down. Then, sneak into the bunker, where there is another ammo cache.

There, you will have to plant a bag bomb with timer, so make sure that the escape route is clear (it is safest to escape towards the truck that you have just blown up – there are many crates there, which will provide cover).

Alternative mode of action

The ammo truck is not in the base from the very beginning of the mission. You can destroy it sooner. Right at the beginning of the mission, you will see it on the map (to be more precise, outside of it – marker to the south).

The truck follows the route from the tunnel to the south (M3,6) near the lumber mill, the church and straight into the base (M3,7). However, to eliminate it before it reaches the base, you will have to act fast and at this point, unfortunately, this becomes your priority – you only have 3 minutes.

Thanks to destroying the truck before it reaches its destination, you will complete Interceptor! challenge.

The truck leaving the tunnel - Finding the cache and the ammo truck | Mission 3: Regilino Viaduct - Mission 3: Regilino Viaduct - Sniper Elite 4 Game Guide

The truck leaving the tunnel

One of the options is to sneak up near the lumber mill, from the south. However, this is not too easy, because the outpost is quite heavily guarded. You would have to try and dash between bushes and obstacles without being seen, while using stones to distract enemies.

The alternative way is cross the mine field (M3,1) across the middle of the map - Finding the cache and the ammo truck | Mission 3: Regilino Viaduct - Mission 3: Regilino Viaduct - Sniper Elite 4 Game Guide

The alternative way is cross the mine field (M3,1) across the middle of the map.

Past the path, enter the water. Follow the stream until you spot the bridge. There, wait with the sniper rifle equipped (M3,14). It is enough to take one shot (you can even fire suppressed ammo) in the truck’s gas tank, or use an explosive to eliminate the target.


Finding the American pilot

Tunnel entrance from the base - Finding the American pilot | Mission 3: Regilino Viaduct - Mission 3: Regilino Viaduct - Sniper Elite 4 Game Guide

Tunnel entrance from the base

If you have followed the instructions in this walkthrough, you should now be in the base, in the north-eastern part of the map. The pilot’s body is in the center of the map, in the church (M3,9).

You will get there along the tunnel underneath the road between the center of the map with the base.

Watch out for the sniper there (M3,5). He is next to the cannon, on the bridge. At high difficulty level, it will be nearly impossible to take him down.

The spot in front of the church, where you can go up the stream - Finding the American pilot | Mission 3: Regilino Viaduct - Mission 3: Regilino Viaduct - Sniper Elite 4 Game Guide

The spot in front of the church, where you can go up the stream

After you exit the tunnel, you will simply have to follow the edge of the rocks until you reach the river, and by following the river, you will reach the church.

Climb up a little, hide in the bushes and toss a stone to the left of the church’s main entrance.

Walk behind the church, while the enemies are stunned - Finding the American pilot | Mission 3: Regilino Viaduct - Mission 3: Regilino Viaduct - Sniper Elite 4 Game Guide

Walk behind the church, while the enemies are stunned

After the soldiers react to that, run behind the church – there you will find the entrance. Eliminate quickly the guard there and toss his body into the church. In the church, there also is an officer.

If you have been fast enough, he will now be looking in the direction in which you have thrown the stone. Hide his body under the tower.

Inside the building, there is the pilots body and a tape - Finding the American pilot | Mission 3: Regilino Viaduct - Mission 3: Regilino Viaduct - Sniper Elite 4 Game Guide

Inside the building, there is the pilot’s body and a tape

It is best to snatch the tape next to the dead pilot and exit to the rooftop of the building, where you will have to wait for a moment until the soldiers calm down.

You can also distract enemies by destroying the truck at the eastern rocks, using a suppressed weapon (M3,3).


Finding the crashed plane

The generator will distract the enemies at the wreckage - Finding the crashed plane | Mission 3: Regilino Viaduct - Mission 3: Regilino Viaduct - Sniper Elite 4 Game Guide

The generator will distract the enemies at the wreckage

Now, you could focus on the crashed plane in the south-eastern part of the map (M3,10).

If you do not care about achievements, you can kill silently as many opponents as you want, while hidden in the bushes, and finish out the rest of them with your machine gun. There will be nobody coming to their aid.

However, if you still want to deal with things sneakily, do the following:

  • Walk over to the southern part of the rocks and mark all of the opponents within the area;
  • Behind the car, there is an orange generator – as soon as the soldier, who walks past it, walks away, you can take a shot at him and get near the plane;
  • Throw the stone onto the road, to the north.
You need several seconds to plant an explosive on the prototypical plane... - Finding the crashed plane | Mission 3: Regilino Viaduct - Mission 3: Regilino Viaduct - Sniper Elite 4 Game Guide

You need several seconds to plant an explosive on the prototypical plane…

If you are fast enough, some of the soldiers within the generator’s noise will start looking at it, whereas the rest of them will be looking at the plane, where the stone struck.

At the same time, while crouched, sneak up to the plane and plant an explosive with a timer. Now, you do not have to care about anything and you can sprint out of there.


Blowing up the bridge with the cannon on rails

And now, the final part of the mission – blowing up the bridge. You have to plant the charge underneath, on the scaffolding. There are three ways along which to reach the bridge:

From the north-eastern base,

  • From the crashed plane (the tunnel) (M3,11),
  • From the center of the map towards the east (two routes), next to the bridge (M3,13).

Basically, the route along the tunnel is the most difficult one – on your way, you will encounter many more opponents, plus an armored car (M3,4) approaching the bridge from the south.

As you walk towards the base, you simply have to jump down the scaffolding. Opponents patrol along lower levels - Blowing up the bridge with the cannon on rails | Mission 3: Regilino Viaduct - Mission 3: Regilino Viaduct - Sniper Elite 4 Game Guide

As you walk towards the base, you simply have to jump down the scaffolding. Opponents patrol along lower levels

In a way, crossing the base is the safest route. If you have managed to clear the base, more or less, on the bridge there will only be three opponents to the north.

It will be easy to lure them out of there. Additionally, to the south of the base, there is a long strip of greenery, along which you can crawl up to the very bridge.

You can go prone along the road by the river. This way, you will get to the base of the scaffolding - Blowing up the bridge with the cannon on rails | Mission 3: Regilino Viaduct - Mission 3: Regilino Viaduct - Sniper Elite 4 Game Guide

You can go prone along the road by the river. This way, you will get to the base of the scaffolding

Third option- the road towards the center of the map is another solution. While following the lower path, you will have to watch out for the sniper on the bridge, because there are not too many covers to take.

As soon as you reach the bridge, you will only have to deal with the units on the scaffoldings.

In the spots, where there are planks on wailings, you can hang off them and jump up to kill the enemy from behind - Blowing up the bridge with the cannon on rails | Mission 3: Regilino Viaduct - Mission 3: Regilino Viaduct - Sniper Elite 4 Game Guide

In the spots, where there are planks on wailings, you can hang off them and jump up to kill the enemy from behind

Regardless of which route you take, your task is to get onto the scaffolding, by the middle pillar. As soon as you get there, plant the explosive.

You cannot use an explosive with a timer – you will have to take a shot from your sniper rifle at it.

If you play at a higher difficulty level, the shot from the correct distance is the key - Blowing up the bridge with the cannon on rails | Mission 3: Regilino Viaduct - Mission 3: Regilino Viaduct - Sniper Elite 4 Game Guide

If you play at a higher difficulty level, the shot from the correct distance is the key

A good spot to take the shot is the one under the bridge (M3,13), near the church. Actually, from there, there is 200 m from the target, which makes it easy to take one shot. As soon as you blow up the bridge, you will complete the mission.


 

Sniper Elite 4 – Lorino Dockyard

The map represents a small but very complex location called Lorino Dockyard. This is the place where the fourth mission takes place. Inside the dockyard there is a Nazi base full of enemies and armored vehicles. In this mission you should focus on searching for the traps and explosive charges.

Red color was used to mark the key mission elements described in the guide.

Blue color was used to mark points of interest and dangers.

Green color was used to mark sniping positions and those, where you can use Panzerfaust.

Challenges

In this mission you can complete the following challenges:

  • Fleet of Foot – get 10 kills by using traps without being caught (no triangulation).
  • Speed Demon – keep your heart rate low for less than 2 minutes: don’t sprint very often, do not use focus.
  • No Tagging – do not tag any opponents and finish the mission.
  • Operation Inferno – kill 10 enemies by using Panzerfaust.
  • The Shadow – finish the mission without alarming your enemies (only red alarm).

Mission information

Main objectives:

  • Disable or destroy the harbor air defense [5] (1500 XP);
  • Learn where the shipments are being sent (1500 XP);
  • Find out what the Germans are transporting (1500 XP);

Side objectives:

  • Find the vaccines (1000 XP);
  • Kill the harbor master (1000 XP);
  • Get to the armory (1000 XP);
  • Destroy the tanks [2] (1000 XP);
Carcano Rifle - Mission information | Mission 4: Lorino Dockyard - Mission 4: Lorino Dockyard - Sniper Elite 4 Game Guide

Carcano Rifle

The Carcano rifle and suppressed ammo can be find almost always in the base near the storehouse (next to the woman).

This mission takes place at night – a big advantage – you are harder to be seen by enemies. This mission can be accomplished without using a sniper rifle.

The suppressed ammo is scarce on this map so you should prepare for silent takedowns from a close distance or cleverly avoid your enemies. The numerous traps are perfect for that. The area is very strictly guarded so try to avoid any fights – they might be very difficult.

It should be noted that in many places instead of ladders you can use yellow pipes that can be used in climbing.

Also, try to avoid raising alarms – when this happens, two tanks will appear in the area. There are two snipers in the harbor.


Kill the harbor master / the first floodlight

The path to the first floodlight

In the wire fence on the side there is a - Kill the harbor master / the first floodlight | Mission 4: Lorino Dockyard - Mission 4: Lorino Dockyard - Sniper Elite 4 Game Guide

The master guarding the harbor is the closest target form your starting point. Go right to the minefield (M4,1). There is one trip mine (that needs to be disarmed) and teller mines (you can avoid them but when you disarm them, they are added to your equipment).

When you get through the field, run to the other side of the road – in the wire fence (M4,2)there is a hole that allows you to get inside the base. Go through it and immediately go to the building in front of you – the building is empty.

It is easier to get to the upper level by using the stairs on the left - Kill the harbor master / the first floodlight | Mission 4: Lorino Dockyard - Mission 4: Lorino Dockyard - Sniper Elite 4 Game Guide

It is easier to get to the upper level by using the stairs on the left

Now wait for a right moment to run outside by using the door from the east side, when the enemy next to the other building is not looking in your direction (or simply throw a rock behind him).

Instead of going up by using the ladder, go around the building from northern side – there, you will find the stairs. The first floodlight (M4,3), one of the elements of air defense, is on the roof. Be careful because destroying it will make a slight noise.

Find the documents

Get on the stairs - it is recommended to take higher positions - Kill the harbor master / the first floodlight | Mission 4: Lorino Dockyard - Mission 4: Lorino Dockyard - Sniper Elite 4 Game Guide

Get on the stairs – it is recommended to take higher positions

Go down as fast as you can and go to the nearest stone stairs behind the tracks, a few meters ahead. On the upper level you can find one or two soldiers. Then, enter the wooden building – you can find an opponent in the first room.

The documents in the office - Kill the harbor master / the first floodlight | Mission 4: Lorino Dockyard - Mission 4: Lorino Dockyard - Sniper Elite 4 Game Guide

The documents in the office

Go to the adjacent room – there, you can find the documents (M4,4). From them you can learn where you can find the harbor master (M4,5).

If you were quick in completing the steps then the harbor master should be in one of the smaller warehouses. His guards are standing in front of the doors so you should be able to kill him without any problems.

Get rid of the harbor master

The harbor master - Kill the harbor master / the first floodlight | Mission 4: Lorino Dockyard - Mission 4: Lorino Dockyard - Sniper Elite 4 Game Guide

The harbor master

Use the second hallway in the wooden house to the said warehouse and kill the master. However, if he is not in the house, like in the picture above, you can set any trap next to the entrance (the best are S-mines or trip mines).


Get to the armory

The way to the armory leads through a bigger warehouse - Get to the armory | Mission 4: Lorino Dockyard - Mission 4: Lorino Dockyard - Sniper Elite 4 Game Guide

The way to the armory leads through a bigger warehouse

Before you try to destroy next air defense element it is worth to get a Panzerfaust (M4,6). This weapon is also useful in destroying optional tanks.

From the place where you killed the harbor master (or from the end of the hallway in the wooden building) go north to a bigger warehouse. Right behind the door on the right there can be a soldier. After hiding his body use the stairs to go up and to the adjacent building, still going north.

It is recommended to get rid of two guards that frequently look through the openings at the main square - Get to the armory | Mission 4: Lorino Dockyard - Mission 4: Lorino Dockyard - Sniper Elite 4 Game Guide

It is recommended to get rid of two guards that frequently look through the openings at the main square.

However, hide their bodies inside the building – there is a sniper outside that can raise the alarm. You can eliminate the sniper from this place (M4,3) – he is an easy target even if you don’t use suppressed ammo.

Is this enough? - Get to the armory | Mission 4: Lorino Dockyard - Mission 4: Lorino Dockyard - Sniper Elite 4 Game Guide

Is this enough?

Your target, the armory, is on the ground level. You just have to go down the stairs and you are there.

But be cautious because inside you can find at least one guard and the door to the bigger warehouse are wide open so someone can notice you. Near these doors there is a Panzerfaust (you must take it!) and ammo.


The second floodlight and anti-aircraft cannon

The view from the warehouse where you should kill the harbor master... - The second floodlight and anti-aircraft cannon | Mission 4: Lorino Dockyard - Mission 4: Lorino Dockyard - Sniper Elite 4 Game Guide

The view from the warehouse where you should kill the harbor master…

Next, you must go back from the armory. When you are in the fork in the road behind the wooden hallway, it is recommended to go straight to the building in the east from your current position.

There, you can find the second floodlight (M4,7), the building itself should not be guarded. Only someone from the sentry box in the south can notice you.

Climb on warehouses roofs and from there you can destroy anti-aircraft cannons - The second floodlight and anti-aircraft cannon | Mission 4: Lorino Dockyard - Mission 4: Lorino Dockyard - Sniper Elite 4 Game Guide

Climb on warehouses’ roofs and from there you can destroy anti-aircraft cannons

When you destroy the floodlight, go down. Now, go and climb at the warehouses on the east side – you can freely move on their roofs. Move to the last warehouse.

In the center of the square there is the crane on which (if you haven’t already eliminated him) the sniper stands (M4,4) – you must absolutely kill him (and do it quietly).

The anti-aircraft cannon is next to the shore, at the edge of the map (M4,8). From there you can shoot from the Panzerfaust (M4,1).

Of course, you can destroy the cannon by using explosive charges but the path to it is dangerous. After an accurate shot (the explosion animation is played) quickly get to the farthest warehouse and wait for soldiers to call off the alarm.


Destroy the tanks

One of the tanks comes out from the tunnel close to you - Destroy the tanks | Mission 4: Lorino Dockyard - Mission 4: Lorino Dockyard - Sniper Elite 4 Game Guide

One of the tanks comes out from the tunnel close to you

Destroying the two tanks is one of the side objectives. Those tanks arrive at the harbor when you trigger the alarm.

If you haven’t triggered the alarm and you are near the tunnel in the south-east part of the map (M4,3) then you can place two teller mines (sometimes only one can be enough).

Alternatively, you can place a different charge near the mine (the other charge is detonated by the mine’s explosion).

This is the tunnel from where the first tank comes out after the alarm (a few soldiers will follow the tank).

The second effective option to destroy the tank is to use Panzerfaust again. If you aim with great accuracy, you can destroy it with one/two shots.

But don’t try to get closer to the tank – unlike armored vehicles that you fought with before, tanks have better range of sight, they can shoot explosive missiles and can notice you even if you approach them from behind.

Warehouses balcony - the position from where you can easily destroy the second tank - Destroy the tanks | Mission 4: Lorino Dockyard - Mission 4: Lorino Dockyard - Sniper Elite 4 Game Guide

Warehouse’s balcony – the position from where you can easily destroy the second tank

The second tank can be easily destroyed from warehouse’s balcony, in front of the armory (M4,2).

This balcony is on the first floor and from there you can see a big part of the road on which the second tank rides. Panzerfaust can easily hit its target.


Learn about the content of the shipments

Run from the warehouse to the center of the harbor and then to the marked building - Learn about the content of the shipments | Mission 4: Lorino Dockyard - Mission 4: Lorino Dockyard - Sniper Elite 4 Game Guide

Run from the warehouse to the center of the harbor and then to the marked building

In order to learn about the German shipments you must get to the next building located in the north (M4,9). You should go from the armory to the ground level.

Then, behind the building that is facing the water, you can see a narrow passage. By using it you can get near the ships. Go this way to the building, which is pointed by the radar, and hide among the chests.

If you are noticed, shoot the hook that is far away from you or throw a grenade somewhere to mislead your enemy.

The stairs to the roof - a rather good sniping position - Learn about the content of the shipments | Mission 4: Lorino Dockyard - Mission 4: Lorino Dockyard - Sniper Elite 4 Game Guide

The stairs to the roof – a rather good sniping position

There are three ways that leads to the building: main doors in front of which there is the biggest number of enemies (you can enter from the north side of the building and go down the pipes landing just before the doors) window from the west side that faces the road; a part of the wall from the north that can be blown up (but, as you may guess, it will cause a lot of noise).

The evidence that you must take - Learn about the content of the shipments | Mission 4: Lorino Dockyard - Mission 4: Lorino Dockyard - Sniper Elite 4 Game Guide

The evidence that you must take

The easiest way to get into the building is to use the window that faces the road, you get there by going around the building from the north.

But ultimately, you enter the building only for a brief moment – to take the object laying on the table right in front of the main entrance. After taking it, use the window to get on the road.


The second anti-aircraft cannon / the third floodlight

The second anti-aircraft cannon

You can directly hit the cannon from the inside of the blue building - The second anti-aircraft cannon / the third floodlight | Mission 4: Lorino Dockyard - Mission 4: Lorino Dockyard - Sniper Elite 4 Game Guide

You can directly hit the cannon from the inside of the blue building

After learning about the content of the shipments, you can take care of other elements of anti-aircraft defense. Go from the road to the small blue wooden building in the harbor.

There is no one inside, however, you may find a few soldiers patrolling the area outside.

If you still have the Panzerfaust you can shoot the anti-aircraft cannons (M4,10) from the distance while being in the building which helps you to avoid detection (M4,4).

But if you fail to do that, the only option is to stealthy eliminate all of the enemies by luring them into your traps.

It would be harder to lure all of them and sneak to the cannon because one of the soldiers is an officer – they don’t like to leave their positions.

The third floodlight

When you get rid of the cannon, go to the road - The second anti-aircraft cannon / the third floodlight | Mission 4: Lorino Dockyard - Mission 4: Lorino Dockyard - Sniper Elite 4 Game Guide

When you get rid of the cannon, go to the road. Follow it and go north to another building made of bricks (a possible checkpoint).

From here you must get to the big white water tank (M4,5) that stands near the road further in the north.

You can climb on it by using the yellow pipes. With a bit of luck you can run straight on it without being detected by any of the enemies.

Watch out – there is the second sniper on the crane (M4,6). You can eliminate him while you are on the road or after you get on the water tank – here, the shot is much easier.

From the tank, you must get on the roof of the neighbor building where the last floodlight is (M4,11).

Destroying it completes the objective. To get on the next building and staying unnoticed, use a weapon with a silencer and shoot the truck in the south to distract the enemies.


The vaccine and shipments’ target destination

The radio communication building can be seen in the distance - The vaccine and shipments target destination | Mission 4: Lorino Dockyard - Mission 4: Lorino Dockyard - Sniper Elite 4 Game Guide

The radio communication building can be seen in the distance

The last stage. If you followed this guide, you should now be in the north part of the harbor, near the edge of the map, on the roof of the building with the floodlight.

From here you must absolutely eliminate the guards (there is the radio operator among them) in the small building with the antenna, near the stone wall on the west (M4,14).

When you finish all objectives you must get there so it is worth to clear the evacuation place earlier.

Approach the crates to complete the objective - The vaccine and shipments target destination | Mission 4: Lorino Dockyard - Mission 4: Lorino Dockyard - Sniper Elite 4 Game Guide

Approach the crates to complete the objective

The vaccines are in the square, near the rocks in the north (M4,12). Approach them to complete this part of the mission. Now, go to the big warehouse near the western rock.

Go to the main warehouse - The vaccine and shipments target destination | Mission 4: Lorino Dockyard - Mission 4: Lorino Dockyard - Sniper Elite 4 Game Guide

Go to the main warehouse

There is not much that you can do inside the warehouse. Try to not be detected.

Go through the open doors, turn right and, when the soldier patrolling the warehouse is not looking in your direction, get on the metal stairs. On the top, there is the entrance to the administration room.

The safe in the office - The vaccine and shipments target destination | Mission 4: Lorino Dockyard - Mission 4: Lorino Dockyard - Sniper Elite 4 Game Guide

The safe in the office

Inside, there is the safe (M4,13). The documents, that are inside of it, are your objective. You can open the safe by searching officer’s body [codes] that patrols the warehouse with other soldiers (you can track him down by using binoculars) or set an explosive charge.

You can blow up the safe without any worries, probably no one will hear you. But if you someone hears you, wait inside for the scout or shoot a barrel in the warehouse to distract the soldiers.

The path above the tunnel - a safe road if the soldiers are still around - The vaccine and shipments target destination | Mission 4: Lorino Dockyard - Mission 4: Lorino Dockyard - Sniper Elite 4 Game Guide

The path above the tunnel – a safe road if the soldiers are still around

Now leave the building and follow the same path you took to came here and go to the small white radio station building (M4,14) near the western tunnel.

If the square is not completely cleared for enemies you can sneak above the tunnel by using a narrow path (M4,7). When you get to the building, use the radio to complete the mission.


 

Sniper Elite 4 – Abrunza Monastery

Map and challenges

The map above represents Abrunza Monastery. This is where the fifth mission takes place. It should be noted that the least guarded place is the center of the map where the enemy sniper is. You can get to the monastery from the east behind the fortress or from the west using the main road.

Red color was used to mark the key mission elements described in the guide.

Blue color was used to mark points of interest (supplies / dangers).

Challenges

In this mission you can complete the following challenges:

  • The Masked Avenger – perform at least 25 masked kills. A good place for “camping” and getting a few kills is the belfry in the monastery. When you shoot from a silenced weapon at the bells you create sounds that can mask your shots for a few seconds.
  • Shotgun Shenanigans – during the mission perform at least 20 kills with a shotgun (and complete the mission).
  • Melee Ace – complete the mission using only your knife.
  • Kill the Radio – kill the radio operators before they call for support. Because of that, try to not raise any alarms. There are two radio operators: one is near the radio station (M5,7)and the second is in the fort before the monastery (M5,10).
  • Divine Justice – kill Capo and take his rosary in the church.

Mission information

Main objectives:

  • Kill Pierro Capo and take his rosary (1500 XP);
  • Kill all enemies on the hill with the castle (2000 XP);

Side objectives:

  • Destroy artillery cannons [3] (1000 XP);
  • Get the code, call for the transport through radio station, tag the transport and go to monastery’s belfry (1000 XP);
  • Find the documents [4] (1000 XP);

You cant immediately go to the monastery - this is one of few missions where you must clear a certain place from enemies - Mission information | Mission 5: Abrunza Monastery - Mission 5: Abrunza Monastery - Sniper Elite 4 Game Guide

You can’t immediately go to the monastery – this is one of few missions where you must clear a certain place from enemies

Suppressed rifle ammunition is rather rare in this mission – you can find only in a few places and enemy outposts are very well guarded. The central part of the map is a safe place – there is a small forest there which makes hiding easier.

Try to search all the bodies and buildings because, aside from ammunition, traps and TNT are also useful, especially when you want to “clean” the castle ruins.


The first document and radio codes

Get the first document

Remember to go down from the roofs to balconies or lower roofs - The first document and radio codes | Mission 5: Abrunza Monastery - Mission 5: Abrunza Monastery - Sniper Elite 4 Game Guide

Remember to go down from the roofs to balconies or lower roofs

You start on the roof of the building (M5,1). Get down on the street and kill the guard in front of you. Next, kill the second soldier behind the last building on the right. From here you can climb on the roof but it is better to enter through the door to the next building and go on the floor (M5,2).

The first document - The first document and radio codes | Mission 5: Abrunza Monastery - Mission 5: Abrunza Monastery - Sniper Elite 4 Game Guide

The first document

There is another soldier there and, next to him, there is the document on the desk. On the table there is suppressed riffle ammo.

Take care of the officer and get the codes

It is recommended to get the officer in the house where he stays - The first document and radio codes | Mission 5: Abrunza Monastery - Mission 5: Abrunza Monastery - Sniper Elite 4 Game Guide

It is recommended to get the officer in the house where he stays

Radio codes (side objective) are carried by the officer, he is in the building next to the opposite street (M5,3).

The safest way to kill him is to get closer and use a knife so none of the soldiers is alarmed – in this case you must run to the east side behind the buildings and kill the Jager near the street, then, go behind the buildings from the north – the entrance to the building with the officer is in the back. After killing him carefully search his body to find the codes. They are useful in the later part of this mission…


The first cannon and radio station

Destroying the first cannon

After killing the officer it is worth to go on the floor in the small country house, a few meters in the north (M5,2) - The first cannon and radio station | Mission 5: Abrunza Monastery - Mission 5: Abrunza Monastery - Sniper Elite 4 Game Guide

After killing the officer it is worth to go on the floor in the small country house, a few meters in the north (M5,2).

There, you can find suppressed ammo and TNT – can be used to destroy a cannon.

TNT with delay-action fuse - it doesnt matter if it kills someone, what matters is that it destroys a cannon - The first cannon and radio station | Mission 5: Abrunza Monastery - Mission 5: Abrunza Monastery - Sniper Elite 4 Game Guide

TNT with delay-action fuse – it doesn’t matter if it kills someone, what matters is that it destroys a cannon

Now, go through the buildings from the north to the west where the cannon is (M5,5). It is guarded by three soldiers but additional two can walk nearby. Get closer to the cannon by using mined trench (3 teller mines) (M5,4). Get closer to the cannon so you can throw the TNT with delay-action fuse and hide in the south trench.

Recapturing the radio station

The radio station is not an easy target (M5,7) - The first cannon and radio station | Mission 5: Abrunza Monastery - Mission 5: Abrunza Monastery - Sniper Elite 4 Game Guide

The radio station is not an easy target (M5,7).

You should get on the rock from the north (M5,6) where you can safely tag your targets – there is six of them + two beneath you, one of them is the radio operator. It is best to use suppressed ammo and eliminate all of them because your goal is to get inside, on the floor. Try to position yourself so you can shoot downwind.

The working radio station can be found on the floor - The first cannon and radio station | Mission 5: Abrunza Monastery - Mission 5: Abrunza Monastery - Sniper Elite 4 Game Guide

The working radio station can be found on the floor

When you eliminate everyone get inside the building, go on the floor and use the radio station. Now try to go back at the rock from where you must observe the incoming transport (you have 2 minutes till it arrives).

Tag convoy vehicles until Karl says that everything is all right and you can continue - The first cannon and radio station | Mission 5: Abrunza Monastery - Mission 5: Abrunza Monastery - Sniper Elite 4 Game Guide

Tag convoy vehicles until Karl says that everything is all right and you can continue

You must tag all vehicles, that’s it. But, the mission is not yet completed – the last thing that you must do is to ring the bell on belfry, but this is done later.


The second document and Panzerfaust

Be careful when you go to the bunker - someone on the street can notice you - The second document and Panzerfaust | Mission 5: Abrunza Monastery - Mission 5: Abrunza Monastery - Sniper Elite 4 Game Guide

Be careful when you go to the bunker – someone on the street can notice you

From the rock, in front of the radio station, you can easily get to the bunker (M5,8). Inside, there is the second document. Outside and inside the bunker there is no more than one enemy per each place.

Panzerfaust in the bunker - The second document and Panzerfaust | Mission 5: Abrunza Monastery - Mission 5: Abrunza Monastery - Sniper Elite 4 Game Guide

Panzerfaust in the bunker

In the part of the bunker, from where you can see the outpost, you can find a Panzerfaust – you can use it do destroy a cannon from a distance or eliminate a tank that can be found down the road.

But I suggest not using this road to get to the monastery but get there from the center of the map.

Now, leave the bunker by using the ladder and immediately follow the narrow path to the town in the south…


Fights on the hill and the second cannon

The safest way to get to the fort is to approach it from the west - Fights on the hill and the second cannon | Mission 5: Abrunza Monastery - Mission 5: Abrunza Monastery - Sniper Elite 4 Game Guide

The safest way to get to the fort is to approach it from the west

Before you go to the monastery, you must clear the fortress ruins by killing numerous enemies. The best way to get there is to go and slalom next to the country house (M5,9)and then on the forested hill in the center of the map. Look out for the sniper that stations there!

Get to the northern part of the hill and get near the ruins - Fights on the hill and the second cannon | Mission 5: Abrunza Monastery - Mission 5: Abrunza Monastery - Sniper Elite 4 Game Guide

Get to the northern part of the hill and get near the ruins.

A convenient way to eliminate everyone is the entrance from the southern wall (M5,10) – lay down the mines in the passages and make some noise.

Now, get on the wall (in the left passage you can find the ladder) and eliminate guards that are there.

The rest that must be eliminated can be shot from the above, you can also use the environment. Don’t worry about alarms, the units near the monastery won’t hear anything.

If you made a lot of noise then you can get to the cannon from the outside and eliminate the guards by a surprise attack - Fights on the hill and the second cannon | Mission 5: Abrunza Monastery - Mission 5: Abrunza Monastery - Sniper Elite 4 Game Guide

If you made a lot of noise then you can get to the cannon from the outside and eliminate the guards by a surprise attack

When it is all over, jump down near the second cannon (M5,11) and blow it up by using an explosive charge. You will save your traps and TNT.


The second cannon and the bell

Destroying the third cannon

Cross the bridge to get to the monastery - The second cannon and the bell | Mission 5: Abrunza Monastery - Mission 5: Abrunza Monastery - Sniper Elite 4 Game Guide

Cross the bridge to get to the monastery

Leave the ruins and cross the wooden bridge to get closer to the third cannon located in the north-east (M5,12). There might be enemies hiding among the rocks. The cannon is guarded by three soldiers.

One of the options is to use the Panzerfaust - but this option is not that good - The second cannon and the bell | Mission 5: Abrunza Monastery - Mission 5: Abrunza Monastery - Sniper Elite 4 Game Guide

One of the options is to use the Panzerfaust – but this option is not that good

When it comes to destroying the cannon you have a few options:

  • kill or distract the enemies and blow up the cannon by using an explosive charge
  • use the TNT with delay-action fuse
  • use a Panzerfaust – sadly, to destroy the cannon you must fire three times.

The path to the monastery’s tower

Use the scaffolds to get on the balconies and then enter the monastery - The second cannon and the bell | Mission 5: Abrunza Monastery - Mission 5: Abrunza Monastery - Sniper Elite 4 Game Guide

Use the scaffolds to get on the balconies and then enter the monastery

Next, go near the monastery’s walls and use the scaffolds (M5,13) to get higher. You are safe there – the enemies are located in the central part of the building. But before that, get on the tower (M5,14) – there you can find the enemy sniper that, sadly, used trip mines on the stairs so be careful.

If you want to use the bell to complete the mission you must use the ropes on the towers lowest level - The second cannon and the bell | Mission 5: Abrunza Monastery - Mission 5: Abrunza Monastery - Sniper Elite 4 Game Guide

If you want to use the bell to complete the mission you must use the ropes on the tower’s lowest level

On the tower, there are also the bells that must be used after you tagged the trucks as a part of the side objective. The bells are used from the lowest level (by pulling the rope).

Remember to do it after you kill the sniper, otherwise you can get Nazis’ attention.

Window in the tower is a good sniping position - The second cannon and the bell | Mission 5: Abrunza Monastery - Mission 5: Abrunza Monastery - Sniper Elite 4 Game Guide

Window in the tower is a good sniping position

However, the bells ring when you shoot them which masks your shots and attracts the enemies. Use them to mask your shots by using the regular ammo and, from that place, you should kill about 5 enemies.


Capo and the last two documents

The third document

Go to the monasterys yard - Capo and the last two documents | Mission 5: Abrunza Monastery - Mission 5: Abrunza Monastery - Sniper Elite 4 Game Guide

Go to the monastery’s yard.

The officer, that patrols a floor there, will have the safe codes. In that safe you can find the third document. The safe is in the building on the opposite side (M5,15).

Searching for Capo

Be careful when you look over the balustrade - someone can notice you and you dont want this to happen... - Capo and the last two documents | Mission 5: Abrunza Monastery - Mission 5: Abrunza Monastery - Sniper Elite 4 Game Guide

Be careful when you look over the balustrade – someone can notice you, and you don’t want this to happen…

Now it is time to eliminate the main target – Capo. Sadly, it won’t be that easy – after you kill him, you must search his body. Capo can be found in the upper square (M5,17) or on the lower levels.

He looks like an officer so you can easily identify him – the quest marker can points him as your target when you are close enough to him (about 15 meters). Try to identify him by using your binoculars when standing on the upper balcony. Look at the square.

If you want to complete this objective quietly then start from the southern side of the monastery.

Go through the corridors, you can access them from the entrance in front of the belfry, and by doing that you can clear the upper square.

Sometimes, Capo can hide in the basement - Capo and the last two documents | Mission 5: Abrunza Monastery - Mission 5: Abrunza Monastery - Sniper Elite 4 Game Guide

Sometimes, Capo can hide in the basement

But if you are certain that the target is not in the upper square then, from the room with the safe, you should go down to the lower levels. It is possible that he is hiding there (M5,16).

The last document in the cave

The catacombs leads to the cave - there, you will find the last document - Capo and the last two documents | Mission 5: Abrunza Monastery - Mission 5: Abrunza Monastery - Sniper Elite 4 Game Guide

The catacombs leads to the cave – there, you will find the last document

The last, fourth document, is in the lowest level of the building, in the cave. The descent is in the north-west part of the building (M5,16). There, you can find 2-3 enemies.

Evacuation

You can shoot an explosive object so you can safely get to the fence and leave this place - Capo and the last two documents | Mission 5: Abrunza Monastery - Mission 5: Abrunza Monastery - Sniper Elite 4 Game Guide

You can shoot an explosive object so you can safely get to the fence and leave this place

At last, you can go to the evacuation point (M5,18). You can get there by passing through the “cleared” areas following your own path. But it is faster and safer to sneak from the north, from the road to the monastery.

You only have to beware the tank that patrols the road. When it is out of your site, run behind the building near the evacuation point and throw a grenade behind the building to make the soldiers check out that place (or you can blow up a barrel, car…).


 

Sniper Elite 4 – Magazzeno Facility

The picture represents the map of Magazzeno Facility. It is a naval base. It consists of two sectors – southern and northern.

The alarm raised in the southern sector doesn’t apply to the northern – they are too far away from each other. Only two roads can take you to the north: on the east and west sides of the map.

The area is patrolled by three snipers and a tank that rides on the roads.

Red color was used to mark the key mission elements and places described in the guide.

Blue color was used to mark key dangers.

Green color was used to mark useful elements and places.

Challenges

In this mission you can complete the following challenges:

  • Stealth Fighter – perform at least 20 stealth kills during the mission. The only ones that counts are those where no one saw you.
  • Tik-tok – complete the mission in 15 minutes.
  • Vehicle Reprieve – do not destroy any vehicles throughout the entire mission.
  • Finish the Job – use a melee weapon to kill the sniper that escaped Karl in North Africa. That sniper is in the trenches in the north (M6,4). You can approach him without being noticed by going through the mine field in the west.
  • Burn Your Boats – destroy two patrolling boats with one shot. You must shoot the fuel tank when the boats are passing each other. You can find them in the south – you can see that place from where you begin the mission.

Mission information

Main objectives:

  • Destroy the radar (1500 XP);
  • Destroy the Nazi factory (1500 XP);
  • Find Kessler’s experiment notes (1500 XP);
  • Find and kidnap Kessler (2000 XP);

Side objectives:

  • Destroy five coastal cannons (1000 XP);
  • Destroy decoders’ center (1000 XP);
  • Find two documents with the intercepted messages (1000 XP);
  • Kill the defense commanding officer (1000 XP);

The snipers are in the second section of the base but they keep an eye on everything - Mission information | Mission 6: Magazzeno Facility - Mission 6: Magazzeno Facility - Sniper Elite 4 Game Guide

The snipers are in the second section of the base but they keep an eye on everything

The mission is not as difficult as it looks. You must get to the north through two sections of the base and, in the meantime, complete minor objectives. There are two ways leading north – on the east and west side. The area is patrolled by three snipers and a tank that rides on the roads.

Additionally – in this mission, there is almost no suppressed rifle ammo. However, in two regions (in the first sector of the base and in the north, near the radar) your targets are two giant cannons. They shoot at small intervals (before each shot you can hear the reload) so the sound can mask your sniper shots.

Be sure to destroy those cannons after you finish all objectives in the region.


The first document

Run behind the cars and wait for the right moment to enter the building - The first document | Mission 6: Magazzeno Facility - Mission 6: Magazzeno Facility - Sniper Elite 4 Game Guide

Run behind the cars and wait for the right moment to enter the building

First, try to find the documents with the intercepted messages in the first sector.

Go straight and in the house eliminate two enemies. Now, go through the middle of the base to the house made of bricks near the vehicles. In the house there is the safe with the document (M6,2).

The charge can be triggered from a distance when you are sure that the moment is right - The first document | Mission 6: Magazzeno Facility - Mission 6: Magazzeno Facility - Sniper Elite 4 Game Guide

The charge can be triggered from a distance when you are sure that the moment is right

The safe can be opened by using the code (it is carried by one of the officers walking around the barracks) or by an explosive charge. You don’t have to eliminate enemies if you want to use the charge – set it along with the detonator and go back through the window. Wait, until everything calms down. The cannon shots won’t mask the explosion.

After that, go to the safe and take the documents. You can lure inside one of the guards that carries a flare gun. The guard should stand in front of the doors on the south (binoculars icon should be above his head) – it can be useful later. Go back to the house near the starting point.


The first cannon and deciphers’ center

The first cannon - you must use explosive charges to blow it up - The first cannon and deciphers center | Mission 6: Magazzeno Facility - Mission 6: Magazzeno Facility - Sniper Elite 4 Game Guide

The first cannon – you must use explosive charges to blow it up

The cannon in the big bunker won’t be useful to you anymore (M6,4) – in the west coast, you should go there later, the cannon can’t be heard. Go to the starting place – there is a small scarp on which you must climb and use the alternative path (M6,3).

In front of the bunker’s entrance there are two enemies that wait for your bullets. You don’t have to go inside the building – use the ladder (M6,1), set the charge on the cannon and that’s it (don’t detonate it now!).

Use the balcony to enter the office - The first cannon and deciphers center | Mission 6: Magazzeno Facility - Mission 6: Magazzeno Facility - Sniper Elite 4 Game Guide

Use the balcony to enter the office

Now, use the left entrance to enter the bunker, then go up the stairs and get on the balcony. There, you can find an officer and radio operator patrolling the area.

But you are interest only in the corridor ahead of you and the first door on the left – there you can find deciphers’ center (M6,5). Go to the marked machine and interact with it. Warning – this action is a little bit noisy and can lure enemies.

Lastly, go back to the starting point. When you are on your way (you can run and use the same road) detonate the charge on the cannon.


The second, third and fourth coastal cannon

The second and third cannon

Go along the coast (M6,6) and head west to the starting point - The second, third and fourth coastal cannon | Mission 6: Magazzeno Facility - Mission 6: Magazzeno Facility - Sniper Elite 4 Game Guide

Go along the coast (M6,6) and head west to the starting point.

On your way, you will only find two guards. Next, use the stairs to get to the ruins on the hill. Watch out, one of the soldiers is an radio operator and the second carries a Panzerfaust – you should eliminate him, soon, his weapon can be very useful. In the remains of a tower farther from the stairs you can find additional equipment (ammunition, traps) (M6,3).

The suppressing rifle ammo can be found near the descent - The second, third and fourth coastal cannon | Mission 6: Magazzeno Facility - Mission 6: Magazzeno Facility - Sniper Elite 4 Game Guide

The suppressing rifle ammo can be found near the descent

Look out for the sniper in the distance (M6,3) – eliminate him when a cannon is shooting or do it later. Go around the ruins and jump down into the bushes (M6,7) – before that, from the red chest, near the place from where you jump down, you can take 20 suppressed rounds for your rifle (M6,4).

The officer is in front of the bunker (M6,8) - he is one of the main objectives - The second, third and fourth coastal cannon | Mission 6: Magazzeno Facility - Mission 6: Magazzeno Facility - Sniper Elite 4 Game Guide

The officer is in front of the bunker (M6,8) – he is one of the main objectives.

Shoot quietly the orange aggregate next to him and get rid of the officer. After that, enter the bunker and blow up the cannon by using charges (M6,9).

You can use the pipes above the chasm to pass unnoticed - The second, third and fourth coastal cannon | Mission 6: Magazzeno Facility - Mission 6: Magazzeno Facility - Sniper Elite 4 Game Guide

You can use the pipes above the chasm to pass unnoticed

You can now walk through the cliffs and surprise the enemies from the other side or simply get inside the second bunker unnoticed and detonate the next cannon (M6,10). On your way north you can jump on the lower rocks and walk along the coast – no one will see you.

The fourth cannon

The minefield behind the first bunker - The second, third and fourth coastal cannon | Mission 6: Magazzeno Facility - Mission 6: Magazzeno Facility - Sniper Elite 4 Game Guide

The minefield behind the first bunker

Behind the first bunker (M6,11) there is a minefield (M6,1), a good place to get additional traps. If you are afraid of disarming them, you can go along the fence – the mines are only in the center of the road.

The square before the fourth cannon - The second, third and fourth coastal cannon | Mission 6: Magazzeno Facility - Mission 6: Magazzeno Facility - Sniper Elite 4 Game Guide

The square before the fourth cannon

Go higher. There are two enemies in front of the bunker and another two on the stairs. A stone won’t distract them but destroying a large bottle/chest on the right will do the job. Set the charge near the cannon (M6,13) and go back to the previous bunker behind the minefield.


The second document, the antenna and the fifth cannon

Get the second document

The cannon rotates after a few seconds - you have enough time to get to the door before you are detected - The second document, the antenna and the fifth cannon | Mission 6: Magazzeno Facility - Mission 6: Magazzeno Facility - Sniper Elite 4 Game Guide

The cannon rotates after a few seconds – you have enough time to get to the door before you are detected

Move to the second sector of the base. From the bunker (M6,11) next to the minefield get on the road and, crawling, go to the door in the rock. The door leads to the central bunker (M6,14).

The second document - The second document, the antenna and the fifth cannon | Mission 6: Magazzeno Facility - Mission 6: Magazzeno Facility - Sniper Elite 4 Game Guide

The second document

Inside, there are no more than four enemies – next to the document (M6,15), in the small office, you can find the officer. He is the only one that you must kill if you want to evacuate safely.

Get to the antenna and destroy it

The safest way to the antenna (M6,17) leads from the bunker with the document - leave it and go to the passage (M6,16) on the other side of the road (there are only two enemies) - The second document, the antenna and the fifth cannon | Mission 6: Magazzeno Facility - Mission 6: Magazzeno Facility - Sniper Elite 4 Game Guide

The safest way to the antenna (M6,17) leads from the bunker with the document – leave it and go to the passage (M6,16) on the other side of the road (there are only two enemies).

When you get higher you can take care of the antenna and stay unnoticed.

If you want to detonate the cannon, you must use the ladder to get on the bunkers roof - The second document, the antenna and the fifth cannon | Mission 6: Magazzeno Facility - Mission 6: Magazzeno Facility - Sniper Elite 4 Game Guide

If you want to detonate the cannon, you must use the ladder to get on the bunker’s roof

There are two ways to complete this objective. You can destroy the antenna by using explosive charges – to do that you must get on the top of the bunker with the antenna and place the charge. Be careful, there are two snipers and a few guards on the small square below. Additionally, armored reinforcements will arrive after the explosion.

The second option is the sabotage inside the bunker - The second document, the antenna and the fifth cannon | Mission 6: Magazzeno Facility - Mission 6: Magazzeno Facility - Sniper Elite 4 Game Guide

The second option is the sabotage inside the bunker

The second, easier, option is to enter the bunker (the entrance is in the south) and sabotage the equipment. You receive the same amount of experience but you won’t expose yourself to danger and you won’t be discovered.

The last cannon

Watch out for the snipers when you get to the last cannon - The second document, the antenna and the fifth cannon | Mission 6: Magazzeno Facility - Mission 6: Magazzeno Facility - Sniper Elite 4 Game Guide

Watch out for the snipers when you get to the last cannon

Finally, best after the sabotage, enter the main square and, if you haven’t raised any alarms, the road to the last cannon (M6,18) should be safe. The only difficulty are the snipers (M6,3-5) that surround you from two/three sides. You definitely must eliminate them – they won’t allow you to safely set the charges.


Sabotaging the factory and Kessler’s notes

You could take care of Kessler but his room is the evacuation place so unless you finish other objectives, you still have to go back to his place.

You can use the asphalt road to approach the factory from the south - Sabotaging the factory and Kesslers notes | Mission 6: Magazzeno Facility - Mission 6: Magazzeno Facility - Sniper Elite 4 Game Guide

You can use the asphalt road to approach the factory from the south

The factory (M6,23) can easily accessed by the main asphalt road going from the south (M6,19). The road (if you followed the guide) should be clear. But be careful, because from time to time the tank passes the road.

In the south, near the entrance, there are two Jagers and in the factory there are three/four enemies (as long as you are quiet). Inside, everything should go smoothly because the machines makes a lot of noise.

Again, you can sabotage the factory in two ways - Sabotaging the factory and Kesslers notes | Mission 6: Magazzeno Facility - Mission 6: Magazzeno Facility - Sniper Elite 4 Game Guide

Again, you can sabotage the factory in two ways.

Below, from the west entrance there is the machine that can be used to neutralize all elements in the factory (M6,20).

You can destroy six mercury tanks to stop the production - Sabotaging the factory and Kesslers notes | Mission 6: Magazzeno Facility - Mission 6: Magazzeno Facility - Sniper Elite 4 Game Guide

You can destroy six mercury tanks to stop the production

The second option is to destroy all blue mercury tanks (do this from the distance), there are six of them. If you go from the south you can destroy the tanks to makes things easier. Remember that when you destroy them, you won’t have anything to mask your shots.

In the glass office you can find the safe with the document - Sabotaging the factory and Kesslers notes | Mission 6: Magazzeno Facility - Mission 6: Magazzeno Facility - Sniper Elite 4 Game Guide

In the glass office you can find the safe with the document

Finally, take the document from the safe (M6,21) on the floor. You can find it in a small office behind the turn. You must blow it up. If you do it, be aware that the soldiers from the square will enter the factory – the best way to avoid them is to use the small corridor on the ground level.

The bunker, where you can find Kessler, is guarded by three soldiers - Sabotaging the factory and Kesslers notes | Mission 6: Magazzeno Facility - Mission 6: Magazzeno Facility - Sniper Elite 4 Game Guide

The bunker, where you can find Kessler, is guarded by three soldiers

Finally, go to Kessler (M6,22). He is guarded by three soldiers. Two of them can be killed by blowing up the cistern and the third one must be quickly shot – when you get to building and speak with Kessler the mission is completed so you don’t have to worry about any alarms.


 

This war of mine – Game Tips and Hints

Basic Tips

  • Double-click with The Survivors to make them run.
  • Right-clicking does the same and additionally can be used during inventory/trade screens to move entire stacks of items, speeding up the process a lot.
  • Press Esc to skip the walk-in intro every-time you return home.
  • The game has quite a few bugs. Expect to occasionally lose refunds when canceling crafting, losing the ability to interact with specific objects (and sometimes even entire object types across an area), and not being rewarded for completing events.

Character Hints

  • Pay attention to your characters’ traits. If you have no one who consumes coffee and/or cigarettes all of those items can be traded.
  • It’s okay to go a single day without food. Two days, if you’ve been keeping everyone very well-fed.
  • Try to position things you build in your shelter so that people don’t have to walk too far, but remember that inventory is instantly accessible from anywhere in your shelter.

For example: if you have Katia (best trader), build a bed right in front of the front door and if she ever needs to sleep during the day, make sure she’s in that one in case Franko knocks at the door.

Another example: the rainwater collector can be used multiple times a day, you might save up to an hour of running back and forth if you keep it centrally located.


Scavenging Hints

  • Only one Survivor can scavenge at a time (So make it count), There are no inventory upgrades.
  • If you fail to leave the area before 5AM your scavenger will not immediately return home and has the chance of getting wounded or killed by snipers/bandits >Run to Exit is a good option if you need to get the hell out fast (attacked while unarmed, dawn approaching), but sometimes it is not responsive to cancellation so if you need to use a container or pile on your way out it’s best to leave manually.

Usually running for the exit at 4 AM will get you home safe, but from deep inside some larger levels (especially levels with a lot of ladder/climbing travel i.e. shelled school) it’s best to make your way home starting at 3 AM.

  • Try not to finish scavenging with any less-than-full slots.
  • Unless you’re looking for something specific, scavengers should generally be bringing back food, components and wood, valuable trade goods (including medical supplies), and other building materials, in that order.
  • During the first few weeks, make sure you clear a whole zone before moving on. It is because you haven’t experienced any snow or military lock down of areas. You might be locked out of your prepared piles in different zones when the areas are blocked by snow or military activities.
  • At the beginning of a Location without removing anything, place all gathered resources from the area into a search spot near the entrance to the area.

Note that you can make your own pile by opening the backpack, selecting an item, and hitting “drop” (you will NOT lose the item). You can then take what you wish from it before morning and during future visits (though there is a chance that the stash may be found by other groups).

This can be very time consuming and you shouldn’t prioritize this if you need to be stealthy and/or kill people. It takes about 10-20 in game minutes to search a pile, so condensing piles together can save a lot of time later.

  • -VISITED AREAS WILL GET SCAVENGED BY OTHERS- Especially if you just killed everyone in that area (I.E. If you kill the people at the Garage nearly everything will be gone in 3-4 days even if you don’t go back).

It is purely affected by chance, but it looks like the other people focus more on Food/Meds/Weapons so if you need these things don’t hold off unless you have to. In winter it looks like their focus shifts to Components/Wood/Fuel.

  • Although having a shovel greatly speeds up the process of clearing rubble, you can also decide to clear rubble by hand, saving an inventory slot, and temporarily increasing the defence of your shelter. With the exception of rubble-heavy areas like St. Mary’s Church, most locations can be cleared by hand in 1-2 nights.
  • Some items stack higher than related items. For example, water stacks to 10, filtering this requires 10 components. Because components stack to 4, taking water instead of components in essence means you bring home 8 more components. Firewood stacks to 4 while wood stacks to 2.

Fighting Hints

  • Combat in this game has a steep learning curve, it’s best to just jump into it to learn how to do it properly.

 

  • Knives can be used to back-stab enemies who are unaware of your presence. Get close to them with their back turned/Wait for them to get close to you while hiding, and when the the knife circle turns to a yellow and changes you can back-stab for massive damage/instant quiet kills. Note they are not completely quiet, a single shut door and very little distance will still make enough sound to set off another enemy.
  • Melee weapons are some of the strongest weapons in the game, and can also be used in combination with a firearm to increase your fighting potential.
  • Intentionally sprinting and attracting guards to your position is an imperative tactic for your survival. Simply lure them to a hiding zone, hide, and wait until the back-stab option is available.
  • Wait until you have a helmet and/or armored vest before intentionally getting into a fire fight. Using cover doesn’t help prevent them from hitting you, it reduces the damage you take. Remember your Scavenger is alone and usually out-numbered.

A Scavenger with a Shotgun, Armored Vest, Helmet, and under cover will win a straight up gun fight vs 2 normal (Not military) enemies with shotguns,but with Lethal Wounds that will require that Scavenger to stay in bed and consume bandages for the next 3 days.

  • Some weapons have a greater range than others. You can use this by shooting early at enemies, which are running towards you.
  • If you are standing next to the top of a ladder, you can easily shoot enemies which have to climb up towards you, in order to hurt them and make them fall back down.

Raid Hints

  • You will almost never be raided on the first night. (Occurs more often with aggressive starts, such as Roman and Katia late autumn start)
  • Just keep somebody on guard until you have barricaded all the windows. (Still might get raided but will sometimes prevent any item lost)
  • Characters can sleep during the day for 6-8 hours and be fine, and you’ll have them for another 6-8 hours to do house work. Try to keep your number of beds to at least your total number of characters – 1, it is very convenient.

You can get away with just 1 bed for 3 survivors for a little while if everyone is healthy, but you’ll want to have your second bed before a fourth survivor shows up, maybe sooner (ex. someone is called away by a neighbor and misses their sleep shift.)

You should probably build that first bed on day 1, there’s no good reason to start day 2 with “slept poorly” penalties.

  • During Crime Sprees you want 2 people on guard at night. The only exception is a well-armed Roman with shelter fully boarded up and a reinforced door, he can handle it alone. You should always try to keep someone on guard.
  • Crowbars, Shovels, and Hatchets count as weapons for Raids. Saw Blades and Lockpicks do not.
  • The more ammo you have the more you will use during raids. Guns do not count as weapons if you do not have ammo.
  • The defense stat is invisible, but experience has shown me the following: Reinforced Door (Advanced Workshop), and Boarding Up (Improved Workshop) give permanent positive boosts to defense.

The more Survivors you have at the house the better your defense, Guards provide more defense than sleeping Survivors. Defenders only use 1 weapon each (they automatically use the best available), and better weapons do improve your defense. A higher defense will more likely prevent injury and stealing.

  • Early game, as Weapon Parts is not easy to come by through scavenging only, before you can trade to get them, if you only have 5 Weapon Parts in stock, you should always craft a Knife instead of a Hatchet. Because, 1. Knife can be crafted on basic Metal Workshop while Hatchet requires Improved Metal Workshop to craft. 2.

Knife is cheaper to make. 3. Knife is categorized as a Weapons while Hatchet an Equipment, and the former provides better defense. 4. With a knife in the shelter, I got many raids without suffering from item loss. However, aside from being a weapon, the Hatchet can be an important tool for harvesting wood and firewood.

If you focus on upgrading your security and building a hatchet you can get along fine with simple weapons and extra guards during the cold season when wood is in high demand.

  • Items are only stolen from the Our Things list. Other locations in the shelter are safe from theft, including items left in cabinets and piles from the start of the game, uncollected wood/kindling from furniture chopped with the hatchet, uncollected items at workshops, and items which are in queue to be crafted at a workshop.

Additionally, the items your scavenger takes with them are safe from theft.


Surviving Hints

  • Use Marin to build things. Use Bruno to cook, garden, make alcohol and Meds. Use Anton to lay bait in the traps. Let Zlata, Katia, Roman, Pavle or Arica (who plays a different song) play the guitar.
  • The very first thing you build should always be a Metal Workshop so that you can make a Crowbar and Shovel (fast hatchet might be better for rushing the wood available from the house) to open all the locked stuff in your shelter on the first day. If you find Lock Picks, don’t use them. Save them for when you need to be stealthy.
  • An alternative to building a Metal Workshop is stealing/trading some tools. First Day with garage location available can give you hatchets, sawblades, shovel, crowbar, Lock Picks through trading (and weapons if you’re willing to kill, although not recommended as it will lower the survivors’ morale). Moonshine Still can be built instead, giving you an early income.
  • Extra beds are vital. They let you sleep in the day, and allow you to heal minor wounds and sickness. You generally want 1 less than however many people you have.
  • Build a radio as soon as you can. It boosts morale and gives you important information. Knowing when it’s going to get cold is VERY HELPFUL.

Check the radio messages and turn to music every day if possible. [The game tells you about weather changes before the radio does, if you pay attention]

  • The Hatchet allows you to tear down wooden furniture for wood and fuel. It requires the Improved Metal Workshop to build, or you can trade it from the guy at the Garage for medicine or bandages without upgrading the workshop. Either way, you can use it in your house on desks and cabinets to make more space and give you a massive boost in Wood/Fuel reserves.

It can also be brought on scavenging runs to harvest wood and firewood. This is a great strategy for getting enough wood to patch up those holes in the house and prepare for winter at the same time.

  • Don’t bother building a heater until it gets cold. However, if you want to upgrade your heater to keep the temperature optimal for the cold, you will need more time unless you have massive quantities of materials, or a fully upgraded workshop and 4 electronic parts for a Thermoregulator.
  • Build a Chair and Armchair for The Survivors to have someplace to read Books and to be able to relax. When destroying a chair and building a second armchair the description in “Our Things,” still cited the chair as missing.
  • Burn books only as a last resort. The more books, the merrier your survivors.
  • Cooked food is great. Canned food is even better. They regenerate the same amount of hunger, but canned food has more barter value.
  • Saves Canned food for winter when fuel is more valuable during winter (such as wood or components)
  • Always trade for some fuel during cold season as 2 wood = 2 fuel taken 1 backpack slot while 4 fuel take only 1 backpack slot. During the worst of winter you will need to keep 6 fuel in your heater, this will cause you to burn through 3-4 fuel a day.
  • Rain Collectors freeze up during winter, you will have to shovel snow outside and melt it on your stove to get water. This consumes fuel and a filter. (Stay optimistic! It no longer takes 5 hours to get 4 water)
  • In the late game, getting an upgraded garden (and enough water to sustain it) is possibly the single most useful thing you can do.
  • You can get away with eating only every other day. Bump it up to every day if someone is hurt sick or depressed so that they will improve and get better quicker. Besides that it’s often wise to skip meals.
  • If you unlock City Hospital, The Survivors can receive hospital treatment for free in case they get sick or injured
  • Boarding up your windows as early as possible is a very smart move (available with upgraded workshop). If you get raided, you’ll lose some of your most valuable supplies, may take wounds that require expensive bandages to fix, and/or it can send your entire party into a depression spiral. You can see how well-fortified is your shelter from Some Thoughts.

Trading Hints

  • Franko rarely trades fuel in the winter. Be prepared.
  • Try to work your trades to get the most out of it as possible. Add some cheap things to maximize your profit.

See Item Value. Katia will make your deals even more profitable. You can add up to 3 Components in between Franko’s minimum acceptance statement (“Fine, let’s trade”) and the point where he will no longer accept the trade [At least with Katia that is].

  • Never sell Electric Parts, even though they are pretty useless before you get to upgraded Workshops. If you give a trader Electric Parts you won’t be able to get them back.

Trying to beat the game without stealing or without fighting can be very rough as Locations tend to have a very limited amount of Electric Parts to go around.

  • Speculation can be very helpful. You can buy extremely cheap meds and alcohol in the Central Square in exchange for cigarettes. While Franko and the Garage guy will give you a lot of stuff for a single bandage. Boris is the guy you should always take to the market to carry more. He may sleep during day.
  • Any production made by The Survivors always have small profit such as 3 filter turn into 12 water and than can be traded for 12 components turn into 4 filter.
  • You should always be trading for Components/Wood if you can. Late Game Scavenging areas have drastically reduced amounts of materials (people probably burnt everything in the winter)
  • You don’t ever need more than 3 Bandages or Meds (3 is enough to take someone from Lethal to Slightly in 3 days if you apply it every day with good amounts of food and rest with ample heating).

The more you have, the more your pesky neighbors will ask for in charity (the kids hit me up for 3 meds once, and you can’t say no or Pavle will carve their names into his skin with rusty nails [that’s an exaggeration, but Pavleis a crybaby]).

These can be traded for many items that are more useful to your current situation, especially early game when you shouldn’t be taking large risks.

  • The other tradespeople in the game that you go visit tend to not care about materials. The priest in the church and the guys in the hotel will give you lots of stuff for just a cigarette.

They tend to give up a lot of the basics, but it depends if they are peaceful like the priest, or thugs that don’t like to trade their weapons. The priest will hold on to his weapon parts and the thugs and soldiers will give them to you for a little less than the premiums.

  • Katia will make your deals even more profitable – to an insane level. Bring 6 Moonshine and 20 Roll-Up Cigarette to the Military Outpost, first trade 3 Moonshine and 20 Roll-Up Cigarette for Bandages or Medications.

After that, you can trade your remaining 3 Moonshine for the 3 Moonshine you just sold, plus 4 Roll-Up Cigarette.

Wonderful arbitrage, since you can always get your 20 Roll-Up Cigarette back in 5 trades, you can use them to buy whatever in the store, repeatedly.

Katia does not have a big backpack, only 12 slots, for that you can clean the trader out and then drop the stuff you cannot carry to the ground, and send Boris or Marko the next day empty-handed to mule the stuff home.


Saving game

  • It is not possible to save your game and re-load it whenever you want (for example if someone became extremely wounded or died). If you are wondering, the game does not save the game as you leave.
  • Making it not possible to save the game is also a great decision of the game makers, but (sadly) also a disadvantage if two or more people want to play the game.

In this case you can simply create more windows user and the game will use the actual user personal folder, which contains the saved games. So it is possible to play the game with two or more players.

  • There is no tutorial with which to practice combat or stealth. The only chance to learn is in game play situations. It may be worth starting a “throw away” game in order to practice combat for a later game.
  • Leaving the game causes the day to reset to the morning of the day you were playing, even if you leave while you’re scavenging that night. You must leave the game after completing the night for it to save the day. Conversely, if you wish to replay a day, just select the Leave option from the menu, and Continue from the main menu.
  • You can use the save intervals to your advantage to “cheat” your way through. If you die in-game or blow your cover too early for your liking, you can alt-tab out of the game before the game switches scenes.

The save occurs after the scene switch back to the shelter and the game does not continue minimized. (or instead of the two-step process of Alt-Tab out and then close the game you can use Alt+F4 for windows or Command+Q for Mac to force quit the game immediately)

You have to alt+tab out of the game and close it quickly upon death before the game has time to save the death. You can even do this when you know your character is caught just before he dies. When you restart the game and restore the save, it goes to the start of the day.

You have to do all of your chores over which can pretty tedious and any events that happened during the day will be randomized (e.g. Certain events like survivor become sick or fighting with each other may or may not happened, People visiting the house might come for a different reason, and trader will have slightly different items) but you can use this technique to experiment.

Also, you can set your team up pretty good the day prior to going on a known dangerous mission. Then, you can simply click “end day” without any major repercussions to try the night missions again more quickly.


Good Luck! You should have no problem surviving if you follow all of this information.


 

This war of mine – Essence of the game

True cooperation - not a single person is idle. - Game Guide - Essence of the game - Game Guide - This War of Mine Game Guide

True cooperation – not a single person is idle.

The storyline is set in modern conflict zone, where war has influenced lives of civilians. During the game, you will control few of the city citizens, which, through cooperation and persistence, will try to survive in dangerous world they live in.

After you begin the game (there is only one mode available with absence of option to save game whenever we want, which makes loading the game before making some mistake impossible) you start in a ruined, multi-storey tenement house, where you obtain control of three characters.

The world is shown in a two-dimensional perspective. You control your characters only by using the mouse, keyboard is not needed, similar to other games that use point-and-click mechanism.

After a short tutorial, the clock on the interface will show you a morning hour and you will have to quickly make some first steps… that is, if you want to survive.

The day ends at 8:00 p.m. and time runs very, very quickly. It is important to learn how to control all of your characters simultaneously. It might be tricky at the beginning, but you should quickly learn how to give orders to different characters at the same time.

First, you should send some people to different floors of the tenement, then order them to do some action by clicking on a specific action symbol (graphical circle that floats over some element with which character can get into interaction).

Some examples of actions are searching through the bureau or opening a blocked door. Since it is your first day in new environment, the whole place hasn’t been explored and searched for useful items yet.

Before the night falls, you should find every useful item available and make a good use of it.

Some items are crucial for surviving. - Game Guide - Essence of the game - Game Guide - This War of Mine Game Guide

Some items are crucial for surviving.

Some rooms and lockers are not available at the beginning of the game. For example, without a crowbar or lock pick it is impossible to open a closed door or armored wardrobe.

Crowbar and lock pick can be obtained by crafting (which will be detailed later) or through exploration during the night (also detailed later). You can remove rubble since the beginning of the game, but it is far quicker and easier once you find or create a shovel.

Moving through different floors of the building is very easy. Although to open doors you must use a specific action symbol, it is not required to manually open every single door in our path.

For example, if you click on the floor on the highest floor, your character will go there using any path available (double click makes your character run, but it doesn’t speed up any action!).

He will automatically open any doors and climb a ladder (which doesn’t have action symbol), but will stop in front of a field obstacle, even if he has equipment that would allow him to remove it.

More complicated actions can be ordered only if character faces a problem directly. Every action requires some time. It is shown by a special indicator, which gradually surrounds the action circle with an orange glow.

Every action can be cancelled and continued later in the same day without losing the progress.


Characters

Extensive biography. - Characters - Game Guide - This War of Mine Game Guide

Extensive biography.

Although you start with three specific characters (only during the first playthrough, after finishing the game you start every new campaign with a random set of different characters), it doesn’t mean that your group or its size can’t change later.

Illness, bandits, hunger and other factors can decide about life and death of your people. Below there is a table with all characters available in the game. Every single civilian has his own personal skill set, which can have great impact on certain actions and situations.

Characters from “The little ones” DLC:


Equipment and supplies

Take whatever you can! - Equipment and supplies - Game Guide - This War of Mine Game Guide

Take whatever you can!

While exploring the tenement, your characters will find many lockers and places full of seemingly useless stuff, which during the war times might become crucial for surviving.

After searching through a furniture or dumping you will see two bookmarks. One shows your current belongings, and the other show found supplies.

At the beginning you shouldn’t be too picky and take whatever you find. Later you will learn which items are more useful than others and which can be left behind.

Your team can store tons of stuff in common storage in tenement, where you have lots of space. It’s different during night levels in the city. Items are grouped in different categories, which show their primary purpose.

There are some food items, drugs, building materials and equipment, not necessary used only for digging and opening doors. During the game, you will often meet some non playable characters.

For your own safety – and safety of your entire group – you will simply have to kill them. No one said it would be easy. Life is brutal, my friend.

You are well prepared if your fridge and medicine chest is full. - Equipment and supplies - Game Guide - This War of Mine Game Guide

You are well prepared if your fridge and medicine chest is full.

Every item picked in the tenement automatically goes to the common storage. It’s a bit different with food and curing items.

They will still be available in storage, but additionally you can access them through the fridge or medicine chest. Both these items are located on common level of the building (ground floor).

It allows sick and wounded characters to easily gain access to healing items, and hungry can get something to eat with a single click of mouse on a specific action symbol.

Not everyone likes to eat raw meat, so it’s a good idea to cook it before eating. You can do that with a crude stove, which is one of the additional equipment of the hideout.

To create a crude stove and other special items like radio or simple heater, you must have the necessary materials and begin construction at the special crafting station.


Upgrading the hideout

There is not enough materials to make everything at once. - Upgrading the hideout - Game Guide - This War of Mine Game Guide

There is not enough materials to make everything at once.

In previous chapter there was a short introduction to upgrading the hideout, which will be now expanded. If you played unhesitatingly, quickly and efficiently, you should have a lot of useful materials in your equipment and the hour should be around afternoon.

If it’s true, you can start upgrading your hideout by creating various priceless home items.

They are divided into three categories: household items, workshops and consumables.


Crafting station

Main crafting station has three levels. Every upgrade to next level gives you access to more interesting and practical tools and furniture, which greatly improves your survival chances.

First level of crafting station.

Household items:

Bed

Description: Allows you to sleep well and shortens the time needed to return to good physical and mental health. Although members of the group can sleep on the ground, sleeping on the bed makes them more rested and happy.

Opinion: In long term it’s good to invest in three beds (or even more when size of your group becomes bigger later in the game). Even if you plan a good shift system, there can always happen some unforeseen circumstances which will force you to put every group member to sleep at the same time.

Chair

Description: Chair is useful when all the beds are already been used. During the day, it improves happiness (book reading) and reduces tiredness.

Opinion: You start the game with a single chair and it seems to be enough. It’s better to unlock second level crafting station and invest in a seat.

Simple heater

Description: A good investment if you would like to avoid your characters getting ill from cold. When temperature shown in the left upper corner of the screen is low, simple heater protects you from its repercussions. What’s important, heater works only if there is fuel within it (you should add it from time to time).

Opinion: Heater isn’t useful until the temperature starts to drop.

Radio

Description: Radio improves happiness thanks to good music and sometimes good news from the world. Sadly, not always news are good, and a bad one might drastically reduce group morale.

Opinion: Device that you should certainly build quickly, although maybe not in the very first day. It can inform you about the possibility of bandits assault (increased activity) and tells you about the weather forecast (when you should build a heater)

Workshops:

Crude stove

Description: It allows you to create more tasty and healthy meals than the ones directly from the fridge. To cook something, you will need fuel and water. Upgrading the crude stove makes creating meals faster.

Opinion: Crude Stove is very important. You should create it the very first day of the game.

Moonshire still

Description: Some can say it is one of the most important equipment. It allows you to create alcohol from water and sugar. Alcohol can be used in trading or to simply get drunk. What else can we do, since it’s war and we have no idea if we survive another day, right?

Opinion: Moonshire still is useful only in creating alcohol, which can be then traded for some more valuable items. You could trade other found items as well, so mass producing alcohol is up to you to decide. It’s definitely not an investment for the first day of the game.

Metal workshop

Description: It allows you to create necessary tools like shovels, crowbars, lock picks and knifes. Knife is used in self defense, the rest are mostly used for removing field obstacles. Which doesn’t mean they can’t be used for protection. After upgrading, metal workshop allows you to repair guns, create new ones from found parts and construct saw blade and hatchet.

Opinion: Just as crude stove, it’s an investment that you should realize the very first day of the game. It gives you access to crucial tools and weapons (after a while you will even be able to create a bulletproof vest).

Rainwater collector

Description: As name suggests, allows gathering and filtration of rainwater, which can be used to cook and creating alcohol. For filtration, rainwater tank requires an additional filter.

Opinion: A device which you should create around the second day of the game. Water is required for example to create food. You can found a lot of it in the city, but almost always it would only be a waste of place in equipment, in which you should mostly gather healing items and food.

Consumables:

Filter

Description: A small device that is used in moonshiner and rainwater tank to purify the water.

Opinion: Should be created after constructing rainwater collector and/or deciding to create alcohol.

Fuel

Description: Fuel is required for cooking and lighting a fire under the simple heater. It can be created from books, woods and components.

Opinion: It’s good to regularly create some spare fuel, it is being consumed with terrifying speed. It’s used mostly to create food, although in cold days a lot of it will be used in heater. It’s best to create it from wood, it’s easy to gather it by destroying wooden furniture.

Second level of crafting station.

Household items:

Seat

Description: Seat is an upgraded version of chair and serves similar function.

Opinion: Far better and more long-term investment that a chair.

Board Up

Description: It protects your tenements from bandits, whom often attack during night. It improves chances for successful defense and thwarting a robbery. When deciding to create a wooden barrier, your character will automatically select a place where it will be build.

Opinion: It greatly helps your group in case of bandits assault. It’s a good idea to quickly gather required components, upgrade the crafting station and create board up.

Guitar

Description: Guitar, just like radio, improves the happiness of survivors.

Opinion: Every character can use guitar, but some of them are better than other (Zlata is the best). You should buy guitar to prevent depression of your characters after they kill someone.

Workshops:

Herbal garden

Description: At first it allows you to plant herbals, which can be used to create medicaments and smokes. Later you will be able to plant vegetables as well (all plants will require fertilizer).

Herbal workshop

Description: It is the place where you will create medicaments, bandages and low quality smokes. Al least at the beginning, later it will allow you to create high quality cigarettes and healing items.

Collective opinion: It’s a bit like with Moonshire still, although this time it’s a far more serious crafting. Both medicaments and smokes can be traded, although drugs can also be very useful for your group.

Traps for small animals

Description: After adding some bait (food) it allows to gain two pieces of meat.

Opinion: It can be a last resort way of gaining food when there is no other way for it (no healthy people).

Third level of crafting station.

Household items:

Enforced doors

Description: Enforced doors are useful against bandits attacking at night. It makes protecting yourself easier.

Opinion: It’s almost the same as board up, except that doors are available after upgrading crafting station to level three.

Workshops:

Alcohol distiller

Description: It’s an upgraded version of moonshire still and gives you the ability to make better liquor or base for creating more advanced curing potions.

Opinion: Moonshire still allowed only to create alcohol, but with distiller you can create pure alcohol, used to create bandages and herbal medicaments. You can’t create those without the basic liquor, so in the end moonshire might be necessary.

Other:

Heat Lamp

improves the growth time of plants

Mixer

is used in creating drugs or bullets

Thermo regulator

not only makes simple heater more efficient, but is necessary to create alcohol distiller.