Prologue – Death is only the beginning
You start the adventure in front of the house where you fought with the criminal you had been chasing. Using the interaction button you interact with objects and people in the game.
The game’s beginning is actually a tutorial. It will allow you to easily learn the basics of the game. Get to the door and try to open it (the interaction button). Unfortunately, it is closed. Then, using the movement buttons, reach out for the door and press the interaction button.
Unfortunately, you cannot enter the building just now.
After the cut-scene, you will see your dead body. Use the movement buttons in order to reach out for your face and press the interaction button.
Now, using the movement buttons and camera buttons, you have to match your spiritual body with the physical one, which is lying on the ground.
You start from a leg. By using the control buttons make your leg cover the material one. Then, with the camera button change the angle of the foot. Proceed this way with the hand and the head.
A cut-scene will launch after which you will become a 100% ghost. The main mission starts.
“Head Towards the Light”
You must head towards the light. This task will start after properly aligning the spiritual body with the one lying on the street. After the cut-scene, get back on the street.
Try talking to the man and the woman (interaction buttons). Unfortunately, they cannot hear you.
You are invisible to other people.
You complete the objective “Head Towards the Light”. The next main mission starts.
“Follow the Ghost Girl”
Your job is to follow the strange girl. This objective becomes available after you try to make contact with the couple who, after seeing the body on the street, are calling for help.
Enter the alley in front of the house, where you tried to get in earlier. Remember that you can run. Approach the ghost girl. Once you manage to get close to her, she will flee through the fence on the left. Of course, go through it and then turn right.
Again you will see the ghost, who will run from you. Follow her through the hole in the fence. Go straight and turn right into the alley with a dumpster and a cart.
You can squeeze through the gap between the dumpster and the cart.
Finally, you will be able to talk with the ghost and find out many interesting things. Select the button that stands for the dialogue option: What do you mean by “gifts”?
Note that questions that you have already asked are glowing in orange and are marked with ticks. Then ask: Why can’t I pass through everything? You will learn that the objects through which you cannot pass are marked with blue.
Then select: How could I get trapped here? Then ask: How could I rob my own future? Finally, the only thing left to ask is: Who are the “others”?
After the conversation you complete the main objective “Follow the Ghost Girl”. The next main mission starts.
“Return to the Scene of My Murder”
You have to go back to the location where you started your adventure. This objective becomes available after the conversation with the ghost girl. Press the clues button – the first screen appears, where you can browse clues.
Read the information about the ghost girl. You can switch between persons clues with the appropriate buttons. You can also access side cases.
This is where you met the ghost girl.
Note that an alternative way out of this location (the square) is glowing in orange.
This means that you cannot go there. If you walk into the orange glow the game will be over, unless you quickly press a combination of buttons that appear on the screen.
Go back the same way you came here, i.e. straight (passing between the dumpster and the cart). Then take left and left again and pass through the fence. You have to confirm (the confirmation button) that you want to return to the town.
You unlock the trophy: “The Death Wish of a Shady Man” – for turning into a spirit and meeting the ghost girl.
There is a lot of police officers at the crime scene.
After the cut-scene, press the button (the confirmation button) to begin the first investigation. To successfully complete it you have to inspect items and take control over people.
You complete the main objective “Return to the Scene of My Murder”. The next main mission starts
“Investigate the Crime Scene”
Your objective is to find out what the police knows about your murder. This objective becomes available after returning to the crime scene. During this investigation you have to find 8 clues.
Chapter 1 – New Abilities
Your first mission will involve not only a thorough examination of items at the crime scene. You will need to use your new abilities, which you did not have as a living man.
These are: mind reading and influencing people’s thought. As already mentioned, your objective is to find 8 clues.
The crime scene has already been secured.
First, take a look at your corpse, which is lying on the ground. You will get the first clue: My Death, to the Street case. You can read it in the Clues menu. Use Possess ability and enter into the mind of the police officer who is interrogating the woman on the south – he is holding a notebook in his hand.
Select Mind Read from the available options. This way you will get “Mindreader” trophy – given for the first successful reading someone’s mind. Dispossess (the return button) and then Possess the woman with whom the officer is talking. Select Influence option – you can select the topic that the woman, who is temporarily under your influence, should think about. For now you have discovered too few clues.
Dispossess and proceed to collecting more evidence. Take a look at the exhibit that the police have marked with number 2 – Shattered Glass. You will get the clue: Shattered Glass.
Go to the exhibit number 3 – this is a Gun. Take a look at it, and you get the clue number three: My Gun. Look at the exhibit 4 – this is a Cigarette. This way you discover a clue: Cigarette.
Exhibit number 5 is Shell Casings. You discover a clue: Shell Casings.
Looking into these people’s minds is not a problem for you.
Possess the police officer standing on the east from the entrance to the building where you fell out from. Select Peek option. You will see three notes in a column in the officer’snotebook.
When you read the information about the weapon, decide that this is the most relevant information, so to unlock the 6th clue: Killer’s Weapons. Eavesdrop the police officers talking on the west from the officer interrogating the woman.
This is the way to get the clue: Bell Killer. Again Possess the woman who is being questioned by your colleague. Select the option: Influence, and then Bell Killer hint.
You have collected all 8 clues. Conclude the investigation (the conclude investigation button) to get “Investigator” trophy.
You get it for the first successful investigation. You complete the main mission “Investigate the Crime Scene”. The next main mission starts.
“Get to the Fourth Floor Apartment”
You must enter the building from where you were thrown out. This objective will become available after completing the first investigation. There will be an opportunity for that, because a man walks inside.
When you get inside select: apartments. You are on the first floor of the building.
You can pass through walls inside the building.
Note that a ghost came through the wall on the right. Follow it, passing through the wall. Approach him and talk. Pass the door on the left from the ghost. You can possess and read mind of the man watching TV and the woman standing by the window.
Return to the corridor. Go north and walk through the door on the right, with the sign Laundry. Approach the Boiler in the corner of the room. This way you will activate a side case “A Watery Grave” in the “Ghost Stories” section. You need to collect 7 boilers to unlock the story. In the room in front of you there is a ghost woman.
Talk to her (Help). You activate a side case “Apartment 1A”. Do it immediately. Go now through the big door on the east from the entrance to the building. Approach the wall with a picture and focus your attention on the poster hanging there.
This way you activate a side case “Info About My Killer”. Down the hall you will see a woman and a man. Possess them and read their minds. Go straight down the corridor until you reach stairs. Climb up there and take the door 2F. You are on the second floor.
Go through the wall on the right to the apartment 2A. You are in a bedroom. Go to the room where three people are playing cards at a table.
Unfortunately, you will not find out what they are playing.
You can Possess them to read their minds. Return to the corridor and enter the apartment 2B (the number is on the door). In the first room there is a woman standing by the window.
You can possess her and find out what she is thinking. Go to the room on the right and on its far end talk to the ghost man (standing by a rocking horse). Select the question: Do you like scaring children? You cannot do anything more here.
Go up the stairs to the next floor. You will encounter a demon, from which you will escape into the room with the rocking horse. If you do not hide fast, you will die. You can hide in a white glow (the possess button). You can move between the glows. The monster is able to check the hiding spots – the only way out is to move to another glow. If the monster cannot find you, it will go away.
You can use an ability that allows you to see demons through walls. The yellow light indicates the direction the demon is facing. If you want to get rid of it, you have to approach it from behind and while holding the possess button, simultaneously press two random buttons.
An attempt to kill a demon may fail. You must then flee into a hiding spot (white glow). Note that the ghost man, whom you recently talked to, disappeared.
Unfortunately, the bicycle is only a decoration too.
While looking through walls, wait until the monster turns its back at you. Approach it from behind and eliminate it. The way to the third floor is open. You get a trophy: “Exorcist”.
Go up the stairs to the third floor and go through the door marked 3F. On this floor two demons are prowling. Using demon vision mode (sensing mode) locate the first one. It is roaming in the corridor on the left from the entrance.
When it turns around, approach him from behind and kill it. The second opponent is patrolling only the far end of the corridor, in front of the stairs that lead to the top floor.
For now, do not worry about him. Enter the apartment 3B. Go to a small room and use Poltergeist to turn on the TV for a moment.
You unlock “Poltergeist” achievement. Go into the next room and talk to the ghost sitting in front of a TV.
The ghost man is busy watching TV.
Leave the apartment. In the hallway, on the left from the staircase, there lies a sheet of paper on the floor. Pick it up and activate a side case: “Julia’s Thoughts”.
Enter apartment 3A, where you can use Poltergeist to turn on the TV. In the bathroom there is a ghost in the tub. Talk to him and select the question: Why did you do this? Go to the bedroom, where you can possess a couple. However, this is of no use.
In the bedroom, on the wall with a radiator, select Reveal. You activate a side case: “Ghost Girl Messages”. Using sensing mode, wait until the demon near the staircase turns away.
Then go through the wall on which you revealed the message, approach the demon from behind and kill it. You can now safely take the stairs to the fourth floor.
You are on the top floor of the building. There are plenty of police officers and civilians here. Get closer to the two ghosts at the end of the corridor, by the window.
When you approach, they disappear. Enter the apartment that is on the right when looking from the staircase – apartment 4A. The main mission “Get to the Fourth Floor Apartment” is complete. The next main mission starts.
“Find the Killer’s Trail”
You need to learn as much as possible about the killer. This task becomes available on entering the apartment 4A, on the top floor of the building. For starters you have the task to find an answer to a question: Why was the killer here?
To find the answer to this question you need 10 clues. To complete the main mission, you will need 4 more. In total, there are 14 of them. You will also be looking for clues to the case: Apartment 4A (16 clues to discover).
The first one will be provided by officer Baxter. Namely, this is: Baxter Looking for the Girl. You just have to watch the cut-scene on entering the apartment.
The policeman is busy watching photos.
On the right from the entrance select Reveal, and a silhouette of a man will appear. Click at: Analyze Details. From the information available you have to choose the pieces that will answer the question: What was the killer doing in the apartment.
Select: Searching for someone/something and Purposeful. This is a way to get the clue: The Searching Killer, to the case: Apartment 4A. At the same time this is the first clue out of 10, which will bring you closer to finding the answer to the question: Why was the killer here.
Other 9 will be counted toward the case: Apartment 4A and the answer to the aforementioned question. You can return to the hallway and Possess the onlookers and the police officers and read their minds. Go back to the apartment.
Note that you can leave the building through a window, but first you have to conclude the investigation. You can Possess the policemanwho is poring over the photos and read his mind. Go to the room north from the entrance. On the floor there is a guitar.
On the right from the door select: Reveal and Analyze Details. You must answer the question: What was the girl doing? Select: Hiding, Frightened, Watching.
You get the clue: Hiding Witness, to the case Apartment 4A, and to the answer for the question: Why was the killer here?
The girl was obviously frightened.
Inspect the gun lying on the floor near the entrance to the apartment. It is marked as exhibit number 7. You will get the clue: Mom’s Gift. North from the Policeman there is the exhibit number 8. You will get the clue: Signs of a Struggle. On the east there lies the exhibit marked as 9.
You will gain a clue: Damaged Wall. Take a look at the tape wrapping the window through which you fell out – the exhibit number 6. You will gain a clue: Shattered Window. In the kitchen, on the countertop by the sink, you will find a Book.
You activate side case: “Profiler’s Memories”. On the counter between the stove and the refrigerator look at the Form – select Analyze Details. You will get the clue: Missing Persons Request. In the north-east corner of the room, where you enter through the front door, there is a Book.
Inspect it and you will find a clue: Book About Ghosts. In the corner of the room on the east from the entrance (near a lamp) there is a Travel Bag. Look at it for a clue: Packed Luggage.
It is rude to look into someone else’s bag, however, this is necessary for the investigation.
In the same room, next to a knocked stool, there are some Sketches scattered on the floor. Inspect them to get the clue: Mysterious Sketches. Conclude the investigation about: Why was the killer here?
You have now 10 tips (11 for Apartment 4A case). From the available options choose: The Searching Killer and Hiding Witness. You get the clue: Possible Target, to case Apartment 4A, thus approaching the conclusion of the main objective “Find the Killer’s Trail”.
You already have 11 out of 14 clues needed to complete the main objective. You have to find the answer to another question: Where did the girl go? Inspect the Photosthe cop is watching. This is the way to get a hint: Obscured Photos. Possess him and select Influence. You have to decide what may make the Officer uncover the Obscure Photos.
In the menu click at: Obscured Photos. The game has a bug that prevents launching a cut-scene after selecting: Obscured Photos. The only way is to play this investigation again (go back to the last checkpoint). Inspect the Photos on the table and select: Analyze Details.
You are very close to concluding this investigation.
Remember that you can experience visions, when interacting with objects. You have to track down the source of the sound. Now from three possible answers you need to choose the true one.
You can choose from: Files, Mother, Priest. Select the Priest. You will gain a clue: The Church. Your witness is in the church. You now have 14 out of 14 clues – conclude the investigation.
This way you will get the clue: My Only Lead and Apartment 4A case will also be concluded. The main objective “Find the Killer’s Trail” is complete. The next main mission starts.
“Exit the Apartment”
This objective becomes available after finding all the clues in the apartment 4A, on the top floor of the building. You must leave the place. Enter the room with the guitar and approach the window. Select Exit. The main objective “Exit the Apartment” is complete. The next main mission starts.
“Find Your Way to the Church”
This objective becomes available after exiting apartment 4A through the window. You have to find your way to the church.
A new investigation starts: Find the Witness. Note that in the meantime you have unlocked a trophy: “One of Us” – you have discovered there was a witness at the crime scene.
You find yourself in a shabby alley.
Time to explore Salem to collect a few items and take care of side cases. Go straight and leave the alley. The indicator on the left side of the screen tells you how many meters you are from the church. On the right you will see a hat, approach it and select Reveal, and then Analyze My Life.
You activate a side case: “My Life”. Eavesdrop two cops by the police car. You activate a side clue: “Truth About Baxter”. Go back to the crime scene and go down the street on the left.
Walk past the police cars and the van. At the next street turn left. There is a girl sitting on a bench. Go down the street, turn right to the square. There is a cannon in its center.
Exit the square to the east. At the end of the street by a crashed car there is a ghost man. Select Help and activate a side case: “Near Gas Station”. Do this task immediately.
Nearby there is another square with a cannon. In its northern part there is a Plaque. Approach it and select: Collect. This way you activate “Salem’s History” side case. Get to the gas station and head east and then walk through the burning house.
Go to the cemetery, on your way you will walk past the girl sitting at the table, then turn right. Go down the street in front of the cemetery to return to the crime scene. Near the police car use the options Reveal and Collect.
You activate a side case “Rex’s Thoughts”. Go to the alley where you got to after going out through the tenement window. Get toward the street and head left. Pass through the dumpster and the fence.
Walk around the wooden boat and turn right. You should come to a sign that points toward the church.
The church is nearby.
Approach the stairs leading to the church. Climb them and approach the church, then go inside. The main task “Find Your Way to the Church” is complete??. The next main mission starts.
“Investigate the Church to Find the Witness”
This objective becomes available after walking into the church. You have to look around the church and find the Witness.
Chapter 2 – Finding the Witness
You are in the church. The first question is: Where is the witness? To the left of the entrance, underneath the stairs, use the option reveal and collect (Hand Saw). You will activate the “The Bell Tower Banshee” side case from the “Ghost Stories” section.
Go further inside the church. Approach the man and the woman sitting on a bench, on the right, at the back. You can possess the woman and talk to the man. Choose the line: That can’t smell good. You can also possess the couple sitting on the left, in the front, and the girl on the right.
On the first floor, on the right, near the benches, use reveal and peek. Now you have to decide which of the clues that you’ve found in the apartment will help you in the investigation.
Choose: the Church. You will complete the main objective – “Investigate the church to find the witness”. Another quest begins.
“Find a way to the attic”
You have to find a way to enter the attic. This quest will be active after answering the question – which of the clues from the apartment will help you find the witness.
The priest have hidden the girl in the attic.
You will collect the Church Attic clue to the “Church” case. It is one of 8 clues, which you can get here. In the middle of the nave, left of the first row of benches (looking from the entrance), there is a ghost girl sitting on the floor.
Talk to her. Nearby, there is a red field. If you step on it, you will die, unless you press a combination of two buttons (random). It’s also blocking your way to the balcony. Fortunately, there are two ways (stairs nearby).
To the left and to the right from the altar, there are doors with an sign saying – Rectory. In the corridor on the left, a floor Demon blocks your way. Notice the man cleaning the floor. He can serve as a way to get past the obstacle.
Possess him when he gets near, wait until he passes the Demon and then dispossess.
The man is thoroughly cleaning the whole corridor.
Go back (use the same way to get past the trap) to the entrance. Use the stairs that are not blocked and make your way to the balcony. At this stage, you are only interested in the side cases here.
Possess the cleaning man and go past the dangerous field. Go forward as a cut-scene appears and you will complete the “Find a way to the attic” quest. A new quest begins.
“Find the cat”
This quest becomes active after walking past the floor Demon by possessing the cleaningman. Go back to the corridor where you’ve met the cleaning priest.
Go through the door to the Rectory. Use reveal near the lift and a girl will appear. Click and look closely. You will see a rhetorical question on the screen. Go through the door (the cat is lying in the entrance) opposite the bathroom.
You will find yourself in the kitchen. You can read mindsof people sitting here. Head to the room on the left and observe a demon through a hole in the wall.
When he turns his back at you, enter the dining room quickly and surprise him from behind. You should be able to deal with him rather fast.
There is also dark energy in the dining room.
Walk through the door located in the east side of the room, next to the dark energy. You are in a corridor. Notice that the way up the stairs is blocked by a floor demon.
The door located in the north side leads to the nave, but you can’t go there. East of them, enter the room with a Television. You can use Poltergeist to switch the device on for a moment. Leave through the north door and you will find yourself in a room, where you have to possess two women.
From here, you can go straight you can go straight to the churchyard. In the meantime, you should obtain the “Collector 50” achievement. You’ve manage to collect 50 items.
Notice that you can go to the corridor with an elevator and the cat. Go there. The cat is resting near the entrance to the kitchen. Possess it and you will complete the “Find the cat” quest. A new objective begins.
“Get to the attic”
This quest becomes active after you’ve found and possessed the cat. You will obtain the “Possess the cat” achievement.
When you see a white light, it means that you can jump. The cat jumps automatically, you just have to speed up.
When in cat form, you can even meow.
Enter the kitchen and notice the vent. Two men are standing next to it. After going through it, you will find yourself in the room where the Hand Saw was.
Jump through the hole in the wall and you will get to the dining room. Jump onto the wardrobe, near the ladder, and then onto another piece of furniture. Enter the ventilation shaft. Go straight, turn right and jump down.
You will be in a room with a wheelchair and a door leading to the churchyard. Jump onto a stack of bricks and use the boards to make your way to a wooden platform.
Go to the left and jump onto a higher wall. Now, climb the plant on the wall. When on the top, head to the right and use the branches to go to another platform.
Jump onto a metal cornice, walk to the end of it and jump onto an obstacle. Jump, approach the plant and climb up.
The cat is a very nimble animal.
Approach an ajar window and go through it. The “Get to the attic” quest will be completed. Dispossess the animal. You are in the attic, with a mysterious force to the left.
Walk through the door on the right. You have to learn what the witness knows. A main quest begins.
“Learn what the witness knows”
This quest becomes active right after getting to the attic and finding the witness. You have 1 out of 8 clues to the case: Church. Possess the girl and choose: influence. You have the choose a clue that will make her think about the Bell Killer. Choose: Hiding Witness. You can now ask the witness, as she is a medium. Choose the following questions:
- Why would the killer be looking for you?
- Looking for your mom?
- Where’s your mom?
- Why don’t you live there?
- Why were you at the apartment tonight?
- What do you mean by “respectable living”?
- Do you know the killer?
After the conversation, you will complete the “Learn what the witness knows” quest. Start the investigation: Look for the witness.
You can’t loose the witness, as only she can lead you to the Bell Killer. At the same time another quest begins.
“Exit the Attic”
This quest becomes active after talking to the witness. You have to find a way to leave the attic.
The girl is a medium, so she can see and hear you.
In the meantime, you will obtain clues to the Church case.
- Killer’s Motive
- Runaway Witness
- Witness’s Mother Missing
- Witness’s Mother’s Note
- Killer’s Identity
- Powerful Scream
Possess the cat and jump off the window in the next room, if you are still in the room where the witness was. You will find yourself in the churchyard.
Escape the possession mode. You can only use the door leading to the room with two women and a wheelchair. Leave the rectory as a cut-scene appears and you will complete the “Exit the Attic” quest. Another quest begins.
“Chase the witness”
It becomes active as you leave the rectory. You have to find the girl to whom you talked in the attic. Using Poltergeist, take control over the vacuum cleaner and a priest will approach you. Possess him and make your way to the other side of the trap.
The vacuum cleaner is your way to leave this place.
When you enter the nave, you will encounter two demons. Hide in the white light, aim at the crow and select: distract. The demon will attack the crow. Leave the white light and backstab the demon.
There’s only one left, standing near the entrance to the church. Hide in the light, as close to him as you can, and aim at the bench with the crow. Distract the demon, leave the light and kill him.
Now, nothing stops you from leaving the church. Select the clue: Witness’s Mother’s Note. You will get: The Witness’s Destination. Now you have all the 8 clues. The “Chase the witness quest” is completed. Another quest begins.
“Get to the Police Station”
This quest becomes active after learning where did the witness go. You have to reach the Police Station. You will earn the “Makeshift Sanctuary” achievement. You have found the witness and got the information.
You can again wander around the streets.
Walk the streets of Salem and collect items. You can now remove objects, which allows you to enter new places. When you collect 75 items, you will earn the “Collector 75” achievement.
However, you still lack one ability and a few items cannot be reached yet. Don’t worry about that as there will be time for doing it. Head to the place with the crashed car.
Walk along the street with a green van parked alongside. Turn right near the wall. You will reach a square with a canon. Head in the north-west direction.
This way you will reach a square with three cars parked. There is a trash can nearby. Here you will find a Plaque and activate the “Witch Trial History” quests.
Witch trials have left their mark on the city.
You still have two side quests, given by ghosts. They can be completed during chapter 1. However, it is advisable to complete them now, as you have more powers. You activate the “Shipyard Park” side quest by talking to a woman on the beach, near the church.
She is standing near a platform, which you can reveal using your powers. Head to the cemetery. Opposite the gate, you will find a ghost of a woman. Talk to her and activate the “Scorned” quest. Complete both cases. Now head to the Police Station.
It is located near the gas station, where you were completing “Near gas station” quests. Make your way through the parking lot and go through the open door. You will complete the “Get to the Police Station” quest. The next quest begins.
“Investigate the War Room”
This quest is activated by reaching the Police Station. You have to search the room. Your objective is to learn if there are any new clues to your investigation.
Chapter 3 – The Trail Leads to the Police Station
Start from searching the Station for collectibles. Start in the war room. After you have found all of them, return to this place. You have to learn what does the police know about the case.
In the room, you will see a Policeman with a clipboard. Possess him and use the peek ability. There are three options in the notebook. Choose the one that will give you a new clue.
It is the one at the bottom. It starts with the words: preliminary forensics. You will get a clue: Police Didn’t Find Lead. It is 1 of 11 clues.
The policeman is busy looking at his notes.
Notice a piece of paper on the table. Click examine details and you will see a poster withpictures of the missing persons. Peek, and you will get a new clue: Missing Persons Flyer.
There is a large Board on the wall. Peek and get the clue: Links Between Murders. Approach the map behind the desk. You will obtain another clue: Map of The Bell Killer Murders. Facing the map, notice the photos on the left side of the table.
Peek at them and you will get a clue: Crime Scene Signature. To the right of the table, there are some photos as well. When you peek at them, you will get yet another clue: Symbol Similarity.
You have to search the desk thoroughly.
Possess the Policeman talking on the phone and eavesdrop on his conversation. You will obtain a clue: Rex’s frustration. Approach the desk by the window and use Poltergeist to control a small fan.
It will switch on and some of the papers will fall on the ground. Peek at the rest of the papers on the desk. You will notice an autopsy report. You obtain another clue: Pattern of victim deaths.
Go to a smaller Board on the wall and select: examine details. You will see a description of the killer. The clue you obtain is: Bell Killer Suspects. A cop will enter the room and sit in front of the computer.
Possess him and select: influence. You have to choose an option that will make the cop remember what he was about to do. Select: Missing Person Flyer.
You get a clue: Missing persons file update. You now have 10 out of 11 clues to the “Bell Killer War Room” case. Do not yet dispossess and select: peek. Select the Amber Alert update. You will obtain the last clue: The Witness In Custody.
Now you know where to find the witness.
Dispossess and end the investigation, as you now have all the 11 clues. The “Bell Killer War Room” case is completed. Also the “Investigate the War Room” quest is completed as well.
“Find the Witness in the Holding Cell”
You have to find the witness. This quest becomes active after completing the investigation in the war room.
Leave the war room and go left through the corridor. Go past the stairs and turn into a corridor to the right. Go to the end of it and enter a room on the left. There is an inscription saying “Holding Area”.
Enter through the first door on the right and you will find the witness. The “Find the Witness in the Holding Cell” objective is completed. The next quest will begin.
“Free the Witness from the Holding Cell”
You have to rescue the girl. This objective activates after stepping into the interrogation room.
Freeing the witness is a piece of cake for you.
Poltergeist will help you to deactivate the camera in the room. You complete the “Free the Witness from the Holding Cell” quest.
The girl will hide behind the wall that says “exit”. Talk to her and another quest will begin.
“Distract the cops and usher the Witness to the door on the other side”
You have to safely escort the witness to the stairs blocked by a floor demon. This quest activates after you deactivate the camera and the girl escapes.
You are in a big hall. To distract the cops, poltergeist the espresso machine standing opposite the vending machine. The girl will move on a bit and the hide again.
There is a desktop printer near the three chairs by the window. Take control over it and your companion will get a bit closer to the stairs. You will see a copying machine. Poltergeist it as well and the girl finally reach her destination.
The way is blocked by a floor demon.
You complete the “Distract the cops and usher the Witness to the door on the other side” quest. Talk to your companion. Another quest will begin.
“Get to the second floor”
You have to find a way to get past the mysterious force. This quest becomes active after talking to the witness near the stairs leading to the second floor. Possess the girl and get past the obstacle. After you’ve done that, dispossess. The “Get to the second floor” objective is completed. The next quest begins.
“Help the Witness get past the cops”
The Witness has to get to the Detective Offices. This quest activates after going past the dark force. There are two cops standing near the door to the offices.
Your goal is to distract the cops.
North of them, you will see an espresso machine – take control over it. It will distract one of them. Do the same with the printer to the east. The way to the offices will now be clear.
You complete the “Help the Witness get past the cops” objective. Talk to the witness. The new objective is:
“Get to Baxter’s Office”
You have to find the right room. This quest becomes active after talking to the girl, when the way to the office is clear. Go straight, turn right, again straight and then turn left.
The office is located on the right, with the door open. Now you have to link the sound with the evidence. Choose Mug shot.
Select Mug shot.
The “Get to Baxter’s Office” objective is completed. Another task begins.
“Find the Witness’s Mother’s Book”
You have to find a notebook in the Baxter’s office. This quest activates after you link the right evidence with the sound.
After the cut-scene, you will obtain the first clue: Criminal Record. It is 1 of 11 clues to this case.
There is a book on the drawer to the left from the sofa. Peek at it and you will get another clue: Salem History Buff.
There is an interesting book on the drawer.
On the wall opposite the drawer, there are some photos hanging. Peek at them. First the one on the right. You will get a clue: Baxter’s Promotion. After peeking at the left one, you will obtain the clue: Academy class photo.
Notice the answering machine on Baxter’s desk. You will get another clue: Phone message. Talk to the girl and ask her to listen to the message. After she’s done that, you get a clue: Baxter Hid the Book. In the corner of the room, there is a bookshelf.
Peek at it and you will obtain the next clue: Baxter’s ticket. There is also a filing cabinet next to the bookshelf.
Here you will find a trophy saying “champion”. You obtain yet another clue: Bowling Champion.
Baxter must have an interesting hobby.
There are some marks to the right from the gun rack. Click analyze details. Select Matches Gun Rack, Stain, Imprinted. You get a clue: Gun rack. Peek at the other side of the gun rack.
You will get a clue: Latch. Talk to the girl. After the cut-scene, you will get another clue: Gala invitation. The “Find the Witness’s Mother’s Book” quest is completed. Another quest begins.
“Help the Witness escape from the Police Station”
You have to help the girl get out of the Police Station. This quest activates after you talk to her in Baxter’s Office.
Take control over the printer in the center of the hall. Some sheets of paper will fall out of it. This will enable the witness to move on and you will reach the landing. Talk to the girl.
You’re getting closer to the exit.
After a cut-scene, you will find yourself on the first floor, near the stairs. Head left and enter through the ajar door to the war room, where your companion is. A cut-scene will appear.
You will obtain the “Half-Truths and Whole Lies” achievement. You’ve helped the witness escape the police station and gained an ally.
The “Help the Witness escape room the Police Station” objective is completed. A new task begins.
“Chase the Witness outside”
You have to get out of the Police Station. This quest becomes active after reaching the war room with the witness. Leave the station through the main door.
Fortunately, The door is ajar.
Outside, you will catch up with the girl. You have to choose the option that will convince her to help you. Select: Witness’s Mother’s Note. You get a clue: Partnership.
You complete the “Chase the Witness outside” quest. “Get to Ashland Hills Cemetery” is your new objective.
Chapter 4 – The Knowledge of Teleportation
Go to the graveyard, close to where you have completed the “Scorned” side mission. The main mission “Find your Way to the Ashland Hills Cemetery” will be updated to completed. The next mission will start.
“Locate the crime site”
You need to find the crime site and Joy – your company. This mission becomes available after you reach the cemetery. To the North of you, there is a bridge that you can talk to the Ghost Man on.
Cross the bridge and a cutscene will start. After that, the “Locate the crime scene” will be completed. The next main mission will start.
“Investigate the crime scene”
You need to find out if this place is in any way connected with the Bell Killer crimes. This mission becomes available after you cross the cemetery bridge.
this is what the cemetery at night looks like.
Go to the river and use the reveal option. Then, subject the details to analysis. You need to answer the question of “What you can learn by investigating the corpse. Select: Tossed to the shore, Ragged, Dead. You will, this way obtain a clue: the Ghost Man saw the corpse for the “Shore” case – 1 of 10 clues.
At the same time, you have 1 of 8 clues that you need to answer the question: Is this place connected with the Bell-Killer’s crimes”. Talk to the Ghost Girl, who is sitting nearby, at the tombstone. You will, this way, obtain a clue: Shoreline Thing .
Talk to the Ghost Man close to the bridge. You will obtain a clue: Hidden in the Bushes. See the stone on the path, now. You will obtain a clue: Dislodged Stone. Go to the shore, to the right of the corpse.
There are bushes there, which you need to investigate. You will obtain a clue: Dark Bushes. Unfortunately, it is too dark there, to see anything.
With the girl, you make a good duo.
Take a look at the police tape, on the tree to the South of the tree. You will obtain a clue: Police Tape. On the shore, to the right of the corpse, there are footprints in the mud.
Take a look at them and you will obtain a clue: Footprints at shoreline. Next to Joy, there is a shovel, leaned against the grave. Once you take a careful look at it, you will obtain a clue: Gravedigger’s Shovel.
Talk to Joy, and the girl will retrieve the rope from the bushes. Take a look at it. You now need to select the clue that tells you where you have already seen this rope. Select: Pattern of Victim Deaths.
You will obtain a clue: Bell Killer Victim Similarity.
The right answer is the one with the hands bound.
The main mission “Investigate the crime scene” will be over. Another main mission will start.
“Talk to Joy”
Simply, talk to the girl. This mission activates, after you select the clue that helps you figure out, where you have already seen the rope. Once you end the conversation with the girl, the “Talk to Joy” mission will be over. Another main mission will start.
“Follow Sophia’s Ghost”
You need to catch up with the ghost and talk to it. This mission becomes active after you have talked to Joy. There is no other way to do that. You need to follow the ghost.
Along your path, you will have to fight demons. At first, you will have to take up 3 demons. You encounter the first one at the path. Wait for it to turn away, sneak up from behind and kill it.
To the left of you, there is a lamppost. Keep following the path, up until you reach the wall. There is another demon waiting there for you. There are white halos, in which you can hide.
Next to the wall, there is a raven that can distract the monsters. You should be able to deal with the second monster, without any problems. If you fail to do that, hide in the halos and dash between them, quickly.
After a while, the enemy will lose interest in you, and you will be able to sneak up, again, and deal with it. The last one is to the left. There also are protective fields there.
Hide behind these and, when the monster is passing you by, deal with it. Approach the wall with the text: Ashland Cemetery Silent Shores on it.
Nearby, you will be fighting more demons.
Cross the opening in the wall and you will reach a sign post. Go left and cross the hole in the wall. You will notice a ghost running up. Follow it and you will reach a group of peopletalking next to a signpost.
Dash up the stairs on the left and you will reach a house with a table in it. Enter the building. Downstairs, there is the Ghost Man, who you can have a chat with.
You can take a look at the items on the table, in front of him. Opposite the stairs, there is another table, with tools for amputation on. Behind the stairs, there is a bed with the Ghost Girl in.
You can talk to her. climb up the stairs. You will see the ghost that you are after and, after the cutscene, you will learn the teleportation technique.. Teleportsomewhere nearby and unlock an achievement: “Teleport”.
The only way to make it through is to teleport.
Teleport to the other side, reach the chasm and use that power again. You will reach a blocked-off passage. Teleport again and make it through the crack, to the other side.
Climb down the stairs and take the only possible way. The way ahead will be blocked, but what is teleportation for. You will see Sophia’s ghost again, who will disappear on the rooftop.
Make it over onto the rooftop and then, onto the one ahead of you. Then, there is nothing else to do, than to move over to the left.
Pass by the group of people, one of them has a camera on him and another one has a microphone. Climb up the stairs and teleportthrough the hole in the fence.
There is a peril lurking past this fence.
There are 3 demons for you to defeat. It is the most difficult fight with them, so far. You need to adopt a special tactic. Fortunately enough, there are halos that you can hide in (the majority of them are next to the wall, through which you walked into this location).
There also is a raven, thanks to which you can distract the nearest demon. It is the easiest to eliminate. Wait for him to turn away, get him from behind and eliminate him.
The remaining two monsters are, most often, near to each other. Do not even attempt fighting both at a time, because you do not stand a chance.
The white halo protects you from demons.
Close to the abovementioned two, there are few halos. Once they notice you, you will have to run away, towards the entrance to this location. There are, relatively many halos.
The thing that makes most sense is to wait, until one of the enemies gets a bit further away and teleport
behind the back of the other one (the nearer one). Once you teleport towards the demon, eliminate it, as quickly as possible, and escape towards the beginning of the location.
You will only have one opponent left. Once it goes Westwards (the demons move over predetermined paths), teleport behind it. Approach from behind and eliminate it.
This way, you will have opened passage ahead, for yourself. Go towards the front of the place, where the raven is, until you reach the wall. Turn left and walk past the fence.
On the fence, it reads: Danger- Keep Out.
Follow down the path, which turns left and then right. You will reach a tree, at the water. Talk to the ghost. The main mission “Follow Sophia’s ghost” will be completed. Another main mission will start.
“Investigate what Sophia’s ghost is indicating”
You need to find out what the ghost wants to tell you. This mission becomes available after the conversation with Sophia.
You need to combine the clue with sound. Select: Crack. The mission “Investigate what Sophia’s ghost is indicating” will complete. Another main mission will start.
“Find out what Sophia’s ghost knows”
You need to obtain information from the apparition. This mission becomes available after you have combined the clue with sound. You will obtain two clues for the Lake case, i.e.: Cemetery Bell Killer and Sophia’s Ghost.
Grab the apparition by her arm. You will obtain a clue: Contract. Once you do that again, you will obtain a clue: Bell Killer Symbol for the Lake case.
The tree is the key to solving the puzzle.
The main mission: “Learn what Sophia’s ghost knows” will be complete. Another main mission will start.
“Return to Joy”
Your task is to find the way back to reach the beginning of the cemetery. This mission becomes available after you have grabbed Sophia’s hand twice. Approach the gate and select the option: Remove.
Thanks to this, the gate will disappear and you will be able to proceed. Teleport To the other bank. Follow the path of the white halos. You will reach the bank and teleport to the other side again.
Go right, along the bank and teleport. As your destination, take the location close to the bridge, at the beginning of the cemetery. This will start a cutscene.
After that, the main mission “Return to Joy” will be complete. You now need to go to the Mental Hospital to find the person that survived the encounter with the murderer.
Your next destination is the Mental Hospital.
This will start another main mission
“Get to Lux Aeterna Mental Hospital”
Your mission is to find the Mental Hospital entrance. This mission becomes available after you have teleported to the place, where there is Joy, after you have solved Sophia’s case.
In the meantime, you should have obtained an achievement: “Ashland”. You discovered what happened to Sophia. It is now the time to find the collectibles on the cemetery.
You have already learned the teleportation technique so, you will be able to reach the places that are inaccessible in any other way. Once you do that, leave the cemetery.
You now need to find the last 5 artifacts on the streets of Salem. After you do that, go to the Mental Hospital.
It is at the end of the street with the burning houses on both sides. Once you enter, the main mission “Get to Lux Aeterna Mental Hospital” will be complete. Another main mission will start
“Learn what the receptionist cares about”
You need to find a way to make the woman at the reception desk, let Joy through. This mission becomes available after you enter the Salem Mental Hospital.
You need to make the woman change her mind.