Unreal Tournament 2004

Various Console Commands

When playing press ~ and enter the following:

Code Effect
behindview 0 1st person view
behindview 1 3rd person view
allammo 999 Ammo For Every Weapon
addbots # add the numbers of bots specified
loaded All weapons
allweapons all weapons(not full ammunition)
stat audio audio stats
FOV # changes “Field of View” to specified number (in degrees)
setname (name) changes player name
setres WxHxD (example – 800x600x32) Changes resolution to the specified values
switchteam changes team
suicide commits suicide
summon xeffects.redeemerexplosion creates a harmless redeemer explosion
stat all displays all stats
enablecheats Enables you to use cheats
quit exits game entirely
exit Exits the game entirely
playersonly freeze time (type again to unfreeze)
set AdrenalinePickup RespawnTime 5 From now on, any picked-up adrenaline will respawn in 5 seconds
stat game game statistics
god Infinite Health
killbots kills all bots
skipmatch loses match and loses credits you have
set SuperShieldPack DrawScale 5.0 Make super shield pick-ups look five times bigger. Replace 5.0 with a reasonable scale. Default is 1 (one). Use values less than 1 to shrink the thing
changesize # Makes your character bigger or smaller, if in a vehicle, it makes the vehicle bigger or smaller.
stat net network play statistics
open (mapname) opens specified map
playvehiclehorn 1 Plays a funny horn sound, different for each vehicle. Note: You must be in the vehicle when entering this command.
setgravity # set amount of gravity
setjumpz # set height of jumps
setspeed # set speed of gameplay
stat fps shows “Frames per Second”
slomo # slow motion
summon XPickups.HealthPack spawn a health pack (25 health)
summon XPickups.ShieldPack spawn a shield pack (50 armor)
summon XPickups.SuperHealthPack spawn a super health pack
summon XPickups.SuperShieldPack spawn a super shield
summon XPickups.UDamagePack spawn a udamage
summon XPickups.MiniHealthPack spawn a vial of health (5 health)
summon XPickups.AdrenalinePickup spawn an adrenaline
summon xweapons.redeemerpickup spawns a redeemer
summon xweapons.assaultriflepickup spawns assault rifle
summon onslaught.onsavrilpickup spawns AVRiL
summon xweapons.bioriflepickup spawns bio rifle
summon xweapons.flakcannonpickup spawns flak cannon
summon onslaught.onsgrenadepickup spawns Grenade Launcher
summon xweapons.painterpickup spawns ion painter
summon xweapons.sniperriflepickup spawns lightning gun
summon xweapons.linkgunpickup spawns link gun
summon onslaught.onsminelayerpickup spawns Mine Layer
summon xweapons.minigunpickup spawns minigun
summon xweapons.rocketlauncherpickup spawns rocket launcher
summon xweapons.shieldgunpickup spawns Shield Gun
summon xweapons.shockriflepickup spawns shock rifle
summon utclassic.classicsniperriflepickup spawns Sniper Rifle
summon Onslaught.ONSHoverTank Summon a Goliath
summon Onslaught.ONSPRV Summon a Hellbender
summon xweapons.supershockriflepickup summon a instagib shock rifle
summon OnslaughtFull.ONSMobileAssaultStation Summon a Leviathan Tank
summon Onslaught.ONSHoverBike Summon a Manta
summon Onslaught.ONSAttackCraft Summon a Raptor
summon Onslaught.ONSRV Summon a Scorpion
summon OnslaughtFull.ONSHoverTank_IonPlasma Summon an Ion Plasma Tank
summon onslaughtfull.onsbomber summons a dragonfly bomber
summon skaarjpack.fireskaarj Summons a Fire Skaarj
summon skaarjpack.fireskaarj Summons a fire skaarj
summon skaarjpack.gasbag Summons a gasbag
summon skaarjpack.krall Summons a krall
summon xeffects.tankvictim summons a mangled body
summon skaarjpack.manta Summons a manta ( monster )
summon skaarjpack.skaarj Summons a normal skaarj
summon skaarjpack.razorfly Summons a razorfly
summon xweapons.shockprojectile summons a shock ball
summon SkaarjPack.skaarj summons a skaarj
summon skaarjpack.skaarjpupae Summons a skaarj pupae
summon skaarjpack.elitekrall Summons an elite krall
summon skaarjpack.iceskaarj Summons an ice skaarj
summon SkaarjPack.iceskaarj summons an ice skaarj
summon skaarjpack.monster Summons an unequiped human
summon onslaughtfull.onsautobomberbomb summons one of the bombs dropped by the pheonix bomber when you use the target painter
summon OnslaughtFull.ONSGenericSD Summons the toilet car
togglefullscreen switchs between fullscreen and windowed mode
walk tunrs fly off; you will fall from the sky.
stat none turn off stats
ghost Turns off clipping and gravity for the player
Ampibious Underwater Breathing
winmatch wins the match your currently playing
fly You character can fly through the air as though you are in “flyby” mode.
teleport You will be teleported to the location on your crosshairs.

Adrenaline Combos

When your adrenaline reaches 100, you can put in these codes to gain temporary bonuses:

Code Effect
Right, Right, Right, Right. Camouflage
Left, Left, Left, Left. Character model shrinks
Up, Up, Up, Up Faster Movement Speed
Up, Up, Down, Down Faster Rate of Fire
Right, Right, Left, Left Invisibility
Down, Down, Down, Down Regeneration

Ballistic Weapons 2.0 Summon Codes

Use these summoning codes in the console menu midgame to summon the weapon you typed in. Also, the final code is an overall code for all Ballistic Weapons.

Code Effect
Reloaded All BW2.0 guns, and 999 ammo for all guns, including M900 (M50) grenades
Summon BallisticV2.FP9Pickup Summon FP9A5 Explosive Device (Laser Tripmine)
Summon BallisticV2.A42Pickup Summons A42 Skirth Sidearm
Summon BallisticV2.A73Pickup Summons A73 Skirth Rifle
Summon BallisticV2.A909Pickup Summons A909 Skirth Blades
Summon BallisticV2.AM67Pickup Summons AM67 Assault Pistol
Summon BallisticV2.BX5Pickup Summons BX-5 Landmine
Summon BallisticV2.D49Pickup Summons D49 Revolver
Summon BallisticV2.EKS43Pickup Summons EKS43 Katana
Summon BallisticV2.Fifty9Pickup Summons Fifty-9 Machine Pistol
Summon BallisticV2.FP7Pickup Summons FP7 Incendiary Grenades
Summon BallisticV2.G5Pickup Summons G5 RPG Launcher
Summon BWBPTwoV2.HVCPickup Summons HVC-Mk9 Lightning Gun
Summon BallisticV2.M290Pickup Summons M290 Double Barreled Shotgun
Summon BallisticV2.M353Pickup Summons M353 Machinegun
Summon BallisticV2.M50Pickup Summons M50 Assault Rifle
Summon BallisticV2.M75Pickup Summons M75-TIC Railgun
Summon BallisticV2.M763Pickup Summons M763 Shotgun
Summon BallisticV2.M806Pickup Summons M806A2 Pistol
Summon BallisticV2.M925Pickup Summons M925 Machinegun
Summon BWBPOneV2.MRS138Pickup Summons MRS138 Tactical Shotgun
Summon BallisticV2.MRT6Pickup Summons MRT6 Shotgun Pistol
Summon BallisticV2.NRP57Pickup Summons NRP57 “Pineapple” Frag Grenade
Summon BallisticV2.R78Pickup Summons R78A1 Sniper Rifle
Summon BWBPOneV2.RS8Pickup Summons RS8 10MM Pistol
Summon BallisticV2.RX22APickup Summons RX22A Flamethrower
Summon BWBPThreeV2.SRS900Pickup Summons SRS900 Battle Rifle
Summon BallisticV2.T10Pickup Summons T10 Toxin Gas Grenade
Summon BallisticV2.X3Pickup Summons X3 Knife
Summon BallisticV2.XK2Pickup Summons XK2 Submachinegun
Summon BallisticV2.XMV850Pickup Summons XMV-850 Minigun
Summon BWBPOneV2.XRS10Pickup Summons XRS-10 Machine Pistol

New Vehicle Codes

Use these codes with the ~ console or with the Tab quick console. These codes WILL NOT WORK if you do not have the Editor’s Choice/Mega Bonus Pack Vehicles (Vehicles listed here). You can download the Battle Pack from the Official UT site or Gamespot.

Code Effect
summon OnslaughtBP.ONSDualAttackCraft summons the “Cicada” Bomber
summon OnslaughtBP.ONSShockTank summons the “Paladin” Defensive Energy Tank
summon OnslaughtBP.ONSArtillery summons the “SPMA” Artillery Unit

Record a demo of your game

Open up the console during gameplay, and enter the following code to record a demo of what you are playing. Enter the code following that to stop recording the demo. (The demo will also stop if the current game ends, or you quit playing the game) You can play this demo by clicking on the Community on the main menu, and going to the Demos tab. From there you can create an AVI of the demo, or watch it within the game.

Code Effect
Demorec (name) Records a demo of your current game, the (name) is the name the demo will be saved under in the UT2004/Demos folder
StopDemo Stops recording the demo

Summon Fighters

Start up an instant action game. Try to do it in a very open map, such as OS-Dria or OS-Dawn. Open the console (~) and type Playersonly and hit enter. This freezes everyone in the game but you. This is necessary because the fighters will fly forward even when you aren’t in them. Once you enter the codes below, get in (the vehicle will start moving, so be ready) and type Playersonly again to unfreeze everyone.

Code Effect
summon ut2k4assaultfull.asvehicle_spacefighter_human Summons a Human space fighter in front of you
summon ut2k4assaultfull.asvehicle_spacefighter_skaarj Summons a Skarrj space fighter in front of you

Hidden Voice Commands

Speak the following using a mic to make the named bot perform the associated action:

Password Effect
<Bot name> Suicide Named bot will commit suicide
<Bot name> Dance Named bot will dance
<Bot name> Jump Named bot will jump up and down
<Bot name> Get out Named bot will leave the vehicle they are in
<Bot name> Taunt Named bot will taunt opponents
<bot name> gimme Specified bot will drop his weapon for you to collect.

Unlock all three secret characters without cheating

To unlock all three secret characters without cheating, you need to beat the game on three different difficulty settings. It doesn’t matter which difficulty they are as long as they are different, because if you beat the game twice on the same difficulty setting, you don’t get anything.

Unlockable How to Unlock
ClanLord Beat the game on any difficulty setting except for the one used to unlock Malcolm
Malcolm Beat the game on any difficulty setting
Xan Beat the game on any difficulty setting except for the ones used to unlock Malcolm and ClanLord

EASTER EGGS


Bonus info on Epic

While playing through the Single Player mode of the game, click on the Details (at the bottom). Now, at the top of the screen, there is a bar with three tabs on it. If you go to the Other Tournament Matches tab, one of the matches will be Epic Games Inc. vs. ____ (ie, Epic vs. The Corrupt). If you right click on Epic Games Inc., a sub menu will pop up with Team details. If you click on that, a small window will pop up with some information on the history of Epic.


Gorgeous Gorge Fan

For Level Developers:

In Unreal Editor, open up the static mesh package “cf_DE”.

Look for “cf_EasterEgg”

Click it, and you will see a guy in spandex wearing a t-shirt bearing a picture of Gorge and the words “GORGEOUS GORGE”

 

Europe Universalis 2 Cheats

Various Codes

When in game press F12, type the cheat, press enter and then press ctrl + F12 to close the window.

Code Effect
swift 10000 People added to capitol
pocahontas 6 Colonists
vatican 6 Diplomats
dagama 6 Traders
richelieu Allows you to control all armies in the world (Toggle ON/OFF)
event 99035 Army investement +5000
event 99026 Better relations with ten nations
robespierre Change domestic policy at any time
event 94003 Conversion of a random province to your state religion
event 94030 Free Manufactory in a random province
event 99044 Gain +4 manpower
event 99040 Gain 40 warships
event 99038 Gain 40000 infantry and 160 artillery
event 94029 Gain a Conquistador and 2 colonists
event 94070 Gain an Explorer and 2 colonists
montezuma Give +50000 ducats
event 99070 Improved forts in 8 provinces
event 94013 Increased monarch stats
peterthegreat Infinite troops/ships
event 99086 More tax in four random provinces
event 99036 Navy investement +5000
columbus Reveal the whole map
oranje Sets Stability to +3
alba Toggles revolts on and off.

Europe Universalis 3 Cheats

Cheat Codes

While ingame, hit § (the key under ESC for some ppl), ALT+21 on the numpad to access the console.
You can now use the following codes, has to be case sensitive:

Code Effect
colonist Colonists added!
diplomat Diplomats added!
fow off Fog Of War turned off.
fow on Fog Of War turned on
prestige Glory to us!
merchant Merchants added!
missionary Missionaries added!
die native Natives are now attacking
cash Now we have cash
pirate Pirates now roam
discover (Province ID) Province type discovered.
undiscover (Province ID) Province type undiscovered.
revolt (Province ID) Revolt created.
spy Spies added!
stability Stability for the People!
fullscreen Toggle between fullscreen and windowed mode

Create Events

1)Open up the dialog screen by pressing “alt 21” during the game
2)In the dialog bar type: event ####
*Given event numbers can be found in C:\..\Paradox Interactive\Europa Universalis III\Events folder; find the one you like.

Code Effect
event 1054 Become an Elector
event 5057 Build Fortification
event 6418 Bumper Year ( get 100,000 manpower)
event 1004 English nation can be formed
event 5025 Excellent diplomacy
event 5096 Foreign bribe offered
event 1007 Germany can be formed
event 1075 Invest in Army
event 1076 Invest in Navy
event 1010 Ireland can be formed
event 1006 Italy can be formed
event 1091 Join Hanseatic league
event 1051 Join Holy Roman Empire
event 1052 Leave Holy Roman Empire
event 4011 Military reform
event 1002 Netherlands can be formed
event 5073 New land Claimed
event 2004 Prov. goes Catholic to Protestant
event 5022 Rush of Colonists (3)
event 1001 Russian Nation can be formed
event 1003 Spanish nation can be formed
event 1063 Treasury empty (can be good!)

Invest Cheat

Type “invest” plus “type of tech” plus “amount of cash”. I.e. “invest land_tech 20000” = $20,000 invested in land lechnology

Code Effect
advisor_arrived_tech (insert number) of cash invested in advisory
land_tech (insert number) of cash invested in and technology
country_morale_tech (insert number) of cash invested in country morale
current_tech (insert number) of cash invested in curren technology
government_tech (insert number) of cash invested in government technology
ledger_goverment_tech (insert number) of cash invested in ledger government
ledger_naval_tech (insert number) of cash invested in ledger naval
ledger_production_tech (insert number) of cash invested in ledger production
naval_tech (insert number) of cash invested in naval technology
production_tech (insert number) of cash invested in production technology
trade_tech (insert number) of cash invested in trade technology

Europe Universalis 4 Cheats

Command Code

Press ~ for the command box to come up and then type the codes below

Code Effect
add_cb [<casus belli tag>] [<target country tag>] Add casus belli against target country. MOHAHAHA i dont like you. WAAARRR!!
add_core [<Province ID>] Add core
add_natives [<ProvinceID>] [<Amount>] Add natives to given province
add_opinion [<Country tag>] Add opinion to/from tag
add_pi [<Country tag>] Add papal influence to tag
add_pa [<Country tag>] Add patriach authority to tag
add_reformlevel [<Amount>] Add reform level to the empire
add_interest [<Country tag>] Add specified country tag to your interest
stability Add’s Stability
add_colonist [<Country tag>] Adds a colonist to a country
add_heir [<Target Country Tag>] Adds a heir of a tag eg: add_heir 51
add_missionary [<Country tag>] Adds a missionary to a country
add_diplo Adds diplomatic entroute
morehumans [number] Adds more humans
piety Adds Piety
population [<ProvinceID>] [<Amount>] Adds population to a province.
prestige Adds Prestige
power [<stability/tech_table_key/idea_key>] Adds the specified idea group
add_idea_group [<Idea group key>] Adds the specified idea group
annex [<Target Country Tag>] Begin annex/annexes the specified tag
integrate [<Target Country Tag>] Begin integrate/integrates the specified tag
controll [<Province ID>] Change controller
mapmode [Mapmode type (int)] Change mapmode.
own [<Province ID>] Change ownership
nextsong Changes the currently playing soundtrack.
clear Clears the console. Nope i didn’t cheat
savegame Creates an savefile.
discover [<Target Country Tag>] Discover capital of target tag
helphelp Double Rainbow help from an unicorn
selflearningai Enables/Disables Self-Learning AI enable make AI smarter
event [event id] [<Target Country Tag>] Executes an event eg: event 3041 51
manpower (Insert Number) Extra Manpower
Cash (Insert Number) Extra Money
fow off Fog of War turned off !
fow on Fog of War turned on !
poll force Polls valid Events
adm [<AMOUNT> OPTIONAL] Get administrative power. the rules administration improve
dip [<AMOUNT> OPTIONAL] Get diplomatic power
mil [<AMOUNT> OPTIONAL] Get military power
powerpoints [<AMOUNT> OPTIONAL] Get power in all powers
winwars Gives max war score in all wars for the country
nudge Go to the nudge tool
combatsound How often does the combat view give a random sound? 0-50 0 the lowest 50 the highest
imperial_authority [VALUE] Increase your Imperial Authority
kill_cardinal Kills the first cardinal in the list
kill_heir [<Target Country Tag>] Kills the heir of a tag eg: kill_heir 51
die(kill) [<Target Country Tag>] Kills the monarch of a tag eg: kill 51
oos Make the client go oos
prices Price Info. recorded on the gamelog in Documents\Paradox Interactive\Europa Universalis IV\logs
help [command name] Print out all console commands or a specific command description.
memory Prints out the used memory
balance Region Balance output.
reloadinterface Reloads the entire interface usefull when you play for a long time, to avoid laggyness
reload [VAR] Reloads the gui (reload gui) or lua file (reload lua) type
remove_cb [<casus belli tag>] [<target country tag>] Remove casus belli from target country. you had dust on your shoulder. Dont worry
remove_core [<Province ID>] Remove core
remove_interest [<Country tag>] Removes specified country tag from your interest
remove_defender_faith Removes the defender of the Faith for the players religion
requestgamestate Requests the gamestate from host
score Score output.
legitimacy [<AMOUNT>] Set the legitimacy of the ruler
spritelevel [<Sprite level>] Sets a forced sprite level. Specify no argument to reset.
setmissionaryprogress [<ProvinceID>] [<Amount>] Sets the missionary progress for a province.
papvotes Shows all votes for a cardinal in the tooltip of his name
IP Shows your IP
pirate [<Province ID>] Starts a Pirate in a province
revolt [<Province ID>] Starts a Revolt in a province
tag [<Country tag>] Switch tag to another country
observe(spectator) Switches to play no country at all, and no longer shows messages or pauses the game
testmission [<Mission Name>] Tests a mission without triggering it
testevent [<Event ID>] [<Character ID>] Tests an event without triggering it
aiview Toggles additional AI info
yesman Toggles AI positive responses for everything Yes!
msg Toggles all messages popup
collision(debug_collision) Toggles debug display of normals/bounding boxes/collision
fullscreen Toggles fullscreen
ti(debug_ti) Toggles Terra Incognita on/off
nopausetext Toggles the pausebanner for nicer screenshots.
fow(debug_fow) [<Province ID> OPTIONAL] Turns off fog of war in a province or in general
validateevents Validates all events without triggering it
vassalize [<Target Country Tag>] Vassalize the specified tag
time W00t What time is it? i play too much
siege [<Province ID>] Wins the siege in the specified province

Blood Cheat Codes

Cheat Codes

To enter in cheat codes, first press T, then enter in your desired code.

Code Effect
clarice 100% Health
girlswold 200% Armor
spork 200% Health
cousteau 200% Health and Diving Suit
krueger 200% Health and Fire
montana All Items
keymaster All Keys
idaho All Weapons
lara croft All Weapons + Infinite Ammo
mcgee Burn Yourself
eva galli Clipping
spielberg Disable All Cheats
capinmyass Disable God Mode
rate Display Frame Rate
bunz Double Weapons
jojo Drunk Mode
fork broussard Drunk Mode + No Weapons
no cap in my ass Enable God Mode
I wanna be like Kevin God Mode
kevorkian Instant Death
onering Invisibility
funkyshoes Jump Higher
goonies Show Full Map
calgon Skip Current Level
sterno Temporary Blindness
mpkfa toggle god mode on/off

 

Blood 2 Cheat Codes

Cheat Codes

To use the following codes, Press T (activate the talk mode) and enter in the following codes for the desired effect.

Code Effect
mpgoble “Brian L. Goble is a programming god!” message
mpscorpio “Brian L. Goble is a programming god!” message
mptotaro “Jim Totaro is da man!” message
mpfollowme 3rd person view
mpherkermur 3x Damage Mode
mpassaultrifle acquire Assault rifle
mpberetta acquire Beretta; enter again for dual weapon
mpbugbuster acquire Bug buster
mplaserrifle acquire Cobalco laser rifle
mpflaregun acquire Flare gun; enter again for dual weapon
mphowitzer acquire Howitzer
mpminigun acquire Minigun
mpnapalmcannon acquire Napalm cannon
mpshotgun acquire Sawed-off shotgun; enter again for dual weapon
mpsingularity acquire Singularity generator
mpsniperrifle acquire Sniper rifle
mpsubmachinegun acquire Sub-machine gun; enter again for dual weapon
mpteslacannon acquire Tesla cannon
mpnicenurse Add 25 to health
mpgoshopping All Items
mpkfa All Weapons
mpbeansofcoolness Bonus weapons
mpcamera Change camera angle
mplightscape Change lighting
mpcaleb Changes character model to Caleb
mpophelia Changes our character model to Ophelia
mpgabby Changes your character model to Gabriella
mpishmael Changes your character model to Ishmael
mparmor Full armour
mpgod God Mode
mpbeefcake Gore Mode
mphideme Hide Coordinates
mpnewcroward Increase Armor to 100
mpreallynicenurse Increase Health to 300
mpspeedup(1-5) – Choose a number 1-5, 5 being the fastest. Increase Speed
mptakeoffshoes Invisible Mode
mpkillmall Kill All Enemies in Level
mpkillemall Kill all monsters on level
mplifeleech Life Leech
mpclip No clipping
mpclip No Clipping Mode
mpammo Refill Ammo
mphealthy Refill Health
mpstronger(1-5) – Enter a number from 1-5, 5 being the strongest. Strong Mode
mptheorb The Orb
mppos Toggle coordinate display
mpbugbuster Unlock Bug Buster
mpnapalmcannon Unlock Napalm Cannon
mpvoodoo Unlock Voodoo Doll
npwhereami View Coordinates
mpward Ward (25 armor)
mpcarbonfiber Will power power-up

Medieval Total War Cheats

Debug Mode

To access debug mode, place -ian after the command line in the launcher shortcut. This enables a few options.

To switch factions at will, hold shift and press 0-9 to switch factions.

To have the AI run the game, press toggle A.

To see everything, press G.

Cheat Codes

Type the following codes in strategic mode.

Code Effect
.badgerbunny. All Buildings Unlocked
.kidsmode. Easy AI
.worksundays. Fast Construction
.nuttermode. Hard AI (Cannot make alliances)
.mefoundsomecu. Lots of Copper
.mefoundsomeau. Lots of Gold
.viagra. Lots of Iron
.deadringer. Lots of Money
.mefoundsomeag. Lots of Silver
.conan. Play as Rebels
.matteosartori. Show All Map

Medieval: Total War – Viking Invasion Cheats For PC

Cheat codes

Type the following codes in strategic mode.

Code Effect
.deadringer. 1,000,000 Florins
.badgerbunny. All Units/Buildings unlocked
.matteosartori. Full Map
.mefoundsomecu. Lots of Copper
.mefoundsomeau. Lots of Gold
.viagra. Lots of Iron
.mefoundsomeag. Lots of Silver
.worksundays. Makes all buildings go up in one year
.conan. Play as Rebels
.unfreeze. Your rulers wife produces a male heir the next turn

Medieval: Total War Battle Collection Cheats For PC

Cheat codes

These are entered in Strategic Mode.

Code Effect
.nuttermode. Alliances can’t be made
.worksundays. Construction is faster
.mefoundsomecu. Get a lot of copper
.mefoundsomeau. Get a lot of gold
.viagra. Get a lot of iron
.deadringer. Get a lot of money
.mefoundsomeag. Get a lot of silver
.kidsmode. Makes the AI easy
.badgerbunny. Unlocks all buildings

Medieval: Total War Gold Edition Cheats For PC

Cheat Codes

These are entered in Strategic Mode.

Code Effect
.nuttermode. Alliances can’t be made
.worksundays. Construction is faster
.mefoundsomecu. Get a lot of copper
.mefoundsomeau. Get a lot of gold
.viagra. Get a lot of iron
.deadringer. Get a lot of money
.mefoundsomeag. Get a lot of silver
.kidsmode. Makes the AI easy
.badgerbunny. Unlocks all buildings

Medieval 2 Total War Cheats

All factions

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the “descr_strat” file in the medieval ii total war\data\world\maps\campaign\imperial_campaign directory. Locate the “unlockable” heading and copy its contents over the current contents under the “playable” setting.

Detailed Codes for Several Console Commands

Push ~ to access the console. As described above, the “give_trait” command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town. It works like:

give_trait this TRAITNAME #

Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones.

Code Effect
PoliticsSkill 3 – loyalty, + authority
Loyal 3 +Chivalry,Loyalty
Brave 3 +morale
Intelligent 3 Increased Command, Income
MathematicsSkill 3 Increased Income
GoodAdministrator 3 Increased Law, Trade Income
GoodMiner 3 Increased Mining Income
GoodTrader 3 Increased Trade Income
FathersLegacy 3 Increases Authority
VictorVirtue 3 Increases Chivalry
BattleChivalry 5 Increases Chivalry
NaturalMilitarySkill 3 Increases Command
GoodInfantryGeneral 1 Increases command skill (situational)
GoodCavalryGeneral 1 Increases command skill (situational)
GoodAmbusher 5 Increases command skill (situational)
GoodAttacker 5 Increases command skill (situational)
GoodDefender 5 Increases command skill (situational)
GoodCommander 5 Increases command skill.
BattleDread 4 Increases Dread
Energetic 3 Increases Movement Points
HighPersonalSecurity 3 Increases Peraonal Security
PublicFaith 4 Increases Piety
HaleAndHearty 3 More kids, increased general’s hitpoints

Additional traits and ancillaries for Spies and Assassins

Same method of selecting the unit with cursor and opening console. These can be used on either unit but some are only useful on one or the other.

Code Effect
AssassinsGuildTrained 1/ ThievesGuildTrained 1 + 1 agent skill
AssassinsGuildMember 1/ ThievesGuildMember 1 + 1 agent skill
accomplice + 1 agent skill
monkey + 1 agent skill
false_documents + 1 agent skill
beguiling_bard + 1 agent skill, + 1 personal security
pickpocket + 1 agent skill, +1 line of sight
handgun + 1 assasination, +2 law (improves public order)
explosives + 1 sabotage
spyglass + 2 line of sight
NaturalSpySkill 1-3 / NaturalAssassinSkill 1-3 +1-3 agent skill

Special Ancillaries and Traits for Priests

Select the priest unit to effect with the cursor and open console with ~ key. Using : give_trait this : the words should be together in a string with each separate word starting with a uppercase ex. PriestLevel # . Using : give_ancillary this : the words should be lowercase and separated by a _ ex. choir_boy. Some traits only have a certain level so exceeding it will null, also if you use the high end of the scale it can change your units name or have some negative effects.

Code Effect
Purifier 1-3 + piety, +eligibility +purity +violence
TouchedByTheGods 1-3 ++piety
witch_hunter / deacon / librarian +1 piety
monk +1 piety -1 purity
nun +1 piety -1 violence
zealous_disciple +1 piety, +1 personal security
paladin +1 security, +1 purity, +1 violence
NaturalPriestLevel 1-3 +piety
StrongFaith 1-4 and/or PublicFaith 1-4 +piety
PriestLevel 1-2 1 = bishop 2 = cardinal

Merchant Ancillaries and Traits

Select unit with cursor/pointer, than open console with ~ key. Syntax should be give_trait this or give_ancillary this.

Code Effect
MerchantsGuildMember 1/ MerchantsGuildTrained 1 +1 finance
counterfeiter +1 finance
trick_abacus +1 finance
merchant_clerk +1 finance
WorldlyMerchant 1-2 +1-2 finance
SecureMerchant 1-2 +1-2 finance (and more resistant to asset seizure)
LegalDealer 1-2 +1-2 finance (and more resistant to asset seizure)
NaturalMerchantSkill 1-3 +1-3 finance
Monopolist 1-3 +1-3 finance (+3 gives a -1 personal security)
GoodMerchant 1-4 +1-4 finance

Giving Ancillaries and Traits to Apies/Assassins

As mentioned above, enter the console with the ~ key.

This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.

give_ancillary this ANCILLARYNAME

Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to Spies and/or Assassins

NOTE: For the ones marked “TRAIT”, use the command:

give_trait this TRAITNAME #

instead to give the agent the specified trait (capitalization matters). Read my above post on traits for more information.

Code Effect
catamite +1 to agent’s skill
courtesan +1 to agent’s skill
pickpocket +1 to agent’s skill
dancer +2 to agent’s skill
GoodSaboteur 3 TRAIT +1-3 to assassin’s saboteur skill
GoodAssassin 5 TRAIT +1-5 to assassin’s skill
GoodSpy 5 TRAIT +1-5 to spy’s skill

Adding Ancillaries to Generals

As mentioned above, enter the console with the ~ key.

This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.

give_ancillary this ANCILLARYNAME

Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to GENERALS

Code Effect
drillmaster +25% movement, unit recruitment discounted
brilliant_inventor +30 build points, +1 farming, 20% bonus on mining income
scribe_ancillary Adds Authority, Income Bonuses
bard Adds Morale, Popularity
doctor Have more kids, improves casualty recovery chance.
apothecary Have more kids.
mentor Increases Command
shieldbearer Increases Hit Points, Lowers Morale
swordbearer Increases Hit Points, Personal Security
bodyguard Increases Peraonal Security, Decreases Popularity
foodtaster Increases Personal Security
tutor Increases Piety, Trade Income

Cheating made simple

Open the cheat console by pressing the tilde key (~) and type in any of the following codes. Capitalization is important. For names with spaces in them use “_______ ________” (underspaces are for desired name) For the most part, if you find some of these cheats aren’t working do remember to try capitalizing, removing certain things like opt : and <>

Code Effect
add_population _____ # Add population to desired city (note: for city’s with two or more spaces use quotation marks [“])
test_ancillary_localisation adds all ancillary to the character info display
add_money # Adds desired quantity of money to your faction. 40K per number of times you enter the code.
jericho and the walls came a-tumblin’ down
create_mission <sent_faction> <mission_id> Attempt to create and add a mission to the specified faction
date <year> changes the campaign date to the given year
clear_messages Clear all the current stacked messages
process_cq _______ Completes all (possible) construction pending in queue
process_rq _______ Completes all (possible) recruitment pending in queue
diplomacy_mission <ai_faction> <target_faction> <mission_type> <opt:mission_target> creates a diplomacy mission
create_unit <settlement/character_name> <unit_id> <opt:how_many> <opt:exp/armour/weapon> creates one or more units of the specified type
capabilities <settlement_name> details of the current recruitment capabilities of a settlesment.
recruitment_pool <settlement_name> details of the current recruitment pool of a settlement
diplomacy_costs <receiving_faction> <proposing_faction> <opt:target_faction> <opt:settlement_name> <opt:payment_amount> <opt:payment_years> displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction.
capture_settlement <settlement name> evicts current resident and gives to player.
force_battle_victory <opt:capture_percent> forces the local player’s alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy allia
force_diplomacy <accept/decline/off> Forces the negotiator to accept or decline a proposition
give_ancillary this ______ gives the character an ancillary
mp <charactername> <amount> gives the character movement points
give_trait_points <charactername> <trait name> <points> gives the character points for trait
invulnerable_general <character_name> Invulnerble General (cannot be beat in battle)
list_ancillaries Lists all Ancillaries
list_units <character/settlement name> lists all of the units in an army, with details.
list_characters <opt:faction_type> lists all the characters in the world or those belonging to a faction
list_traits Lists all traits
move_character <name> <x>,<y> moves named character to position on campaign map
remove_ancillary this ______ removes ancillary from the character
character_reset resets the character back to it’s start of turn settings
bestbuy sells units cheaper
diplomatic_stance <faction_a> <faction_b> <allied/neutral/war> Set the diplomatic stance between the two factions (factions must be different)
show_all_messages Show all messages to all factions (on/off)
show_cursorstat shows the cursor position and region id
show_landings <opt:cursor/region_id> shows the landing positions available to the ai from a given region, default hides them
auto_win attacker/defender (depending on circumstance) the attacker or defender wins the next autoresolved battle
oliphaunt the biggest around
toggle_perfect_spy toggles everyone’s perfect spying ability.
toggle_fow toggles the fog of war on or off
upgrade_settlement <settlement name> upgrade settlement level

Console codes

Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work.

Code Effect
character_reset Allows a character to move again. Does not always work
add_population “settlement name” “amount” Allows you to give a city more population automatically.
give_trait this “trait” “level number” Allows you to give any trait your faction can have to a specific general.
process_cq “settlement name” Anything in the city’s building queue will be built automatically.
add_money “amount” Gives you the specific amount of gold.
show_cursorstat Shows coordinates under mousecursor in format x,y
toggle_fow Toggles on or off the fog of war. You can see the whole world map when inputted.
auto_win “attacker/defender” When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.
move_character z x,y z=name of settlement or unit without title (except Captain). x,y=coords

Create a Unit

Use the console to enter the following

create_unit “settlement or character” “unit ID” “amount (1-5)” “experience (1-9)” “armor (1-3)” “weapon (1-3)”
Example –

creat_unit “London” Longbowmen 2 9 3 3

^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon

Code Effect
create_unit “settlement or character” “unit ID” “amount (1-5)” “experience (1-9)” “armor (1-3)” “weapon (1-3)” Creates Unit at any settlement/general you like

Adding Units to Stacks

Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units

Code Effect
rogan Elephant Artillery
vindaloo Elephant Rocketeer
madras Elephants
istanbul Mercenary Monster Bombard
george Mercenary Monster Ribault
houston Mercenary Rocket Launcher

Murdered Soul Suspect – Hints

About this guide

The guide has been color-coded with four colors. Each one relates to a different thing. Orange relates to items that you can collect or posses. Brown symbolizes enemies. Green relates to characters or ghosts that you can encounter, during the exploration, which do not attack you. Blue relates to the first use of a supernatural ability in a given situation.

General hints

1. The game Murdered: An Investigation from Beyond the Grave as an adventure game with arcade elements. These consist in fighting demons. The protagonist is no superhero.

In a direct clash with a demon, he dies. You can only defeat demons by getting them from behind and by pressing the appropriate sequence of buttons. If you fail to defeat the opponent, you can always hide in one of the white halos, around the locations where the demons lurk. The opponents will be searching these to find you.

Therefore, you need to dash from one to another, effectively. All in all, they will give up. The monsters move around over pre-determined paths. The highest number that you will have to handle in a single combat is four – towards the end of the game.

Do not attack demons when they are standing close to each other. You stand no chance against two opponents. What is very useful here, is the ability to see demons through walls. The yellow halo points towards the direction, in which they are currently moving.


2. The RPG elements in the game show in that your character obtains new abilities. The game does not provide you with the possibility to direct your character’s development. You receive, a given ability, at a certain moment, e.g. in the graveyard, you receive the ability to regenerate.


3. In the game, there are more than 200 collectibles to find. For collecting all of them, you receive an appropriate achievement. The messages from the dead appear on walls. You can view them only if your character is facing the wall at an angle. Due to that, some of the messages are difficult to discover.


4. You cannot save the game on your own. The game saves only at certain points. This does not concern collectibles; the game saves immediately after an item is collected.


5. Unfortunately, the game is not free from glitches. They have been mentioned in the appropriate section of this guide. They boil down to the impossibility to complete the investigation in the tenement house and the Judgment House. The way around it is to load the last checkpoint, or complete the investigation before you continue exploring the building.


6. The quintessence of investigations is that you first collect clues and finally, sum up the investigation by giving pre-determined answers to questions.


7. The main storyline is not too long, but you can solve side missions: by helping the lost souls and finding collectibles.


8. The town of Salem is not too big, but you can lose your way around it. Fortunately enough, when you are supposed to reach a location, on the screen, there displays information on how far away from it you are. Visit every corner and you may find an item there.


9. The game gives you the opportunity to possess people. You can then read their minds to influence them to do something. You can then, e.g. see the computer screen that they are currently looking at.

After you possess a character, you can use them to walk over a demon goo on the floor, as them. Without this trick, you would be unable to get past that obstacle. You can control the cat to reach inaccessible locations. You can also possess items and, e.g. distract policemen.


10. You can enter buildings only across opened door. Indoors, you can cross walls. Unfortunately, sometimes you will be unable to do that. After you learn the ability to teleport, you will be able to get to the other side, across, e.g. a hole in the planks. You cannot teleport across demon goo on the floor.


 

Murdered Soul Suspect – Main investigations Part 1

Prologue – Death is only the beginning

You start the adventure in front of the house where you fought with the criminal you had been chasing. Using the interaction button you interact with objects and people in the game.

The game’s beginning is actually a tutorial. It will allow you to easily learn the basics of the game. Get to the door and try to open it (the interaction button). Unfortunately, it is closed. Then, using the movement buttons, reach out for the door and press the interaction button.

Unfortunately, you cannot enter the building just now. - Prologue - Death is only the beginning - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

Unfortunately, you cannot enter the building just now.

After the cut-scene, you will see your dead body. Use the movement buttons in order to reach out for your face and press the interaction button.

Now, using the movement buttons and camera buttons, you have to match your spiritual body with the physical one, which is lying on the ground.

You start from a leg. By using the control buttons make your leg cover the material one. Then, with the camera button change the angle of the foot. Proceed this way with the hand and the head.

A cut-scene will launch after which you will become a 100% ghost. The main mission starts.

“Head Towards the Light”

You must head towards the light. This task will start after properly aligning the spiritual body with the one lying on the street. After the cut-scene, get back on the street.

Try talking to the man and the woman (interaction buttons). Unfortunately, they cannot hear you.

You are invisible to other people. - Prologue - Death is only the beginning - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

You are invisible to other people.

You complete the objective “Head Towards the Light”. The next main mission starts.

“Follow the Ghost Girl”

Your job is to follow the strange girl. This objective becomes available after you try to make contact with the couple who, after seeing the body on the street, are calling for help.

Enter the alley in front of the house, where you tried to get in earlier. Remember that you can run. Approach the ghost girl. Once you manage to get close to her, she will flee through the fence on the left. Of course, go through it and then turn right.

Again you will see the ghost, who will run from you. Follow her through the hole in the fence. Go straight and turn right into the alley with a dumpster and a cart.

You can squeeze through the gap between the dumpster and the cart. - Prologue - Death is only the beginning - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

You can squeeze through the gap between the dumpster and the cart.

Finally, you will be able to talk with the ghost and find out many interesting things. Select the button that stands for the dialogue option: What do you mean by “gifts”?

Note that questions that you have already asked are glowing in orange and are marked with ticks. Then ask: Why can’t I pass through everything? You will learn that the objects through which you cannot pass are marked with blue.

Then select: How could I get trapped here? Then ask: How could I rob my own future? Finally, the only thing left to ask is: Who are the “others”?

After the conversation you complete the main objective “Follow the Ghost Girl”. The next main mission starts.

“Return to the Scene of My Murder”

You have to go back to the location where you started your adventure. This objective becomes available after the conversation with the ghost girl. Press the clues button – the first screen appears, where you can browse clues.

Read the information about the ghost girl. You can switch between persons clues with the appropriate buttons. You can also access side cases.

This is where you met the ghost girl. - Prologue - Death is only the beginning - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

This is where you met the ghost girl.

Note that an alternative way out of this location (the square) is glowing in orange.

This means that you cannot go there. If you walk into the orange glow the game will be over, unless you quickly press a combination of buttons that appear on the screen.

Go back the same way you came here, i.e. straight (passing between the dumpster and the cart). Then take left and left again and pass through the fence. You have to confirm (the confirmation button) that you want to return to the town.

You unlock the trophy: “The Death Wish of a Shady Man” – for turning into a spirit and meeting the ghost girl.

There is a lot of police officers at the crime scene. - Prologue - Death is only the beginning - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

There is a lot of police officers at the crime scene.

After the cut-scene, press the button (the confirmation button) to begin the first investigation. To successfully complete it you have to inspect items and take control over people.

You complete the main objective “Return to the Scene of My Murder”. The next main mission starts

“Investigate the Crime Scene”

Your objective is to find out what the police knows about your murder. This objective becomes available after returning to the crime scene. During this investigation you have to find 8 clues.


Chapter 1 – New Abilities

Your first mission will involve not only a thorough examination of items at the crime scene. You will need to use your new abilities, which you did not have as a living man.

These are: mind reading and influencing people’s thought. As already mentioned, your objective is to find 8 clues.

The crime scene has already been secured. - Chapter 1 - New Abilities - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

The crime scene has already been secured.

First, take a look at your corpse, which is lying on the ground. You will get the first clue: My Death, to the Street case. You can read it in the Clues menu. Use Possess ability and enter into the mind of the police officer who is interrogating the woman on the south – he is holding a notebook in his hand.

Select Mind Read from the available options. This way you will get “Mindreader” trophy – given for the first successful reading someone’s mind. Dispossess (the return button) and then Possess the woman with whom the officer is talking. Select Influence option – you can select the topic that the woman, who is temporarily under your influence, should think about. For now you have discovered too few clues.

Dispossess and proceed to collecting more evidence. Take a look at the exhibit that the police have marked with number 2 – Shattered Glass. You will get the clue: Shattered Glass.

Go to the exhibit number 3 – this is a Gun. Take a look at it, and you get the clue number three: My Gun. Look at the exhibit 4 – this is a Cigarette. This way you discover a clue: Cigarette.

Exhibit number 5 is Shell Casings. You discover a clue: Shell Casings.

Looking into these peoples minds is not a problem for you. - Chapter 1 - New Abilities - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

Looking into these people’s minds is not a problem for you.

Possess the police officer standing on the east from the entrance to the building where you fell out from. Select Peek option. You will see three notes in a column in the officer’snotebook.

When you read the information about the weapon, decide that this is the most relevant information, so to unlock the 6th clue: Killer’s Weapons. Eavesdrop the police officers talking on the west from the officer interrogating the woman.

This is the way to get the clue: Bell Killer. Again Possess the woman who is being questioned by your colleague. Select the option: Influence, and then Bell Killer hint.

You have collected all 8 clues. Conclude the investigation (the conclude investigation button) to get “Investigator” trophy.

You get it for the first successful investigation. You complete the main mission “Investigate the Crime Scene”. The next main mission starts.

“Get to the Fourth Floor Apartment”

You must enter the building from where you were thrown out. This objective will become available after completing the first investigation. There will be an opportunity for that, because a man walks inside.

When you get inside select: apartments. You are on the first floor of the building.

You can pass through walls inside the building. - Chapter 1 - New Abilities - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

You can pass through walls inside the building.

Note that a ghost came through the wall on the right. Follow it, passing through the wall. Approach him and talk. Pass the door on the left from the ghost. You can possess and read mind of the man watching TV and the woman standing by the window.

Return to the corridor. Go north and walk through the door on the right, with the sign Laundry. Approach the Boiler in the corner of the room. This way you will activate a side case “A Watery Grave” in the “Ghost Stories” section. You need to collect 7 boilers to unlock the story. In the room in front of you there is a ghost woman.

Talk to her (Help). You activate a side case “Apartment 1A”. Do it immediately. Go now through the big door on the east from the entrance to the building. Approach the wall with a picture and focus your attention on the poster hanging there.

This way you activate a side case “Info About My Killer”. Down the hall you will see a woman and a man. Possess them and read their minds. Go straight down the corridor until you reach stairs. Climb up there and take the door 2F. You are on the second floor.

Go through the wall on the right to the apartment 2A. You are in a bedroom. Go to the room where three people are playing cards at a table.

Unfortunately, you will not find out what they are playing. - Chapter 1 - New Abilities - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

Unfortunately, you will not find out what they are playing.

You can Possess them to read their minds. Return to the corridor and enter the apartment 2B (the number is on the door). In the first room there is a woman standing by the window.

You can possess her and find out what she is thinking. Go to the room on the right and on its far end talk to the ghost man (standing by a rocking horse). Select the question: Do you like scaring children? You cannot do anything more here.

Go up the stairs to the next floor. You will encounter a demon, from which you will escape into the room with the rocking horse. If you do not hide fast, you will die. You can hide in a white glow (the possess button). You can move between the glows. The monster is able to check the hiding spots – the only way out is to move to another glow. If the monster cannot find you, it will go away.

You can use an ability that allows you to see demons through walls. The yellow light indicates the direction the demon is facing. If you want to get rid of it, you have to approach it from behind and while holding the possess button, simultaneously press two random buttons.

An attempt to kill a demon may fail. You must then flee into a hiding spot (white glow). Note that the ghost man, whom you recently talked to, disappeared.

Unfortunately, the bicycle is only a decoration too. - Chapter 1 - New Abilities - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

Unfortunately, the bicycle is only a decoration too.

While looking through walls, wait until the monster turns its back at you. Approach it from behind and eliminate it. The way to the third floor is open. You get a trophy: “Exorcist”.

Go up the stairs to the third floor and go through the door marked 3F. On this floor two demons are prowling. Using demon vision mode (sensing mode) locate the first one. It is roaming in the corridor on the left from the entrance.

When it turns around, approach him from behind and kill it. The second opponent is patrolling only the far end of the corridor, in front of the stairs that lead to the top floor.

For now, do not worry about him. Enter the apartment 3B. Go to a small room and use Poltergeist to turn on the TV for a moment.

You unlock “Poltergeist” achievement. Go into the next room and talk to the ghost sitting in front of a TV.

The ghost man is busy watching TV. - Chapter 1 - New Abilities - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

The ghost man is busy watching TV.

Leave the apartment. In the hallway, on the left from the staircase, there lies a sheet of paper on the floor. Pick it up and activate a side case: “Julia’s Thoughts”.

Enter apartment 3A, where you can use Poltergeist to turn on the TV. In the bathroom there is a ghost in the tub. Talk to him and select the question: Why did you do this? Go to the bedroom, where you can possess a couple. However, this is of no use.

In the bedroom, on the wall with a radiator, select Reveal. You activate a side case: “Ghost Girl Messages”. Using sensing mode, wait until the demon near the staircase turns away.

Then go through the wall on which you revealed the message, approach the demon from behind and kill it. You can now safely take the stairs to the fourth floor.

You are on the top floor of the building. There are plenty of police officers and civilians here. Get closer to the two ghosts at the end of the corridor, by the window.

When you approach, they disappear. Enter the apartment that is on the right when looking from the staircase – apartment 4A. The main mission “Get to the Fourth Floor Apartment” is complete. The next main mission starts.

“Find the Killer’s Trail”

You need to learn as much as possible about the killer. This task becomes available on entering the apartment 4A, on the top floor of the building. For starters you have the task to find an answer to a question: Why was the killer here?

To find the answer to this question you need 10 clues. To complete the main mission, you will need 4 more. In total, there are 14 of them. You will also be looking for clues to the case: Apartment 4A (16 clues to discover).

The first one will be provided by officer Baxter. Namely, this is: Baxter Looking for the Girl. You just have to watch the cut-scene on entering the apartment.

The policeman is busy watching photos. - Chapter 1 - New Abilities - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

The policeman is busy watching photos.

On the right from the entrance select Reveal, and a silhouette of a man will appear. Click at: Analyze Details. From the information available you have to choose the pieces that will answer the question: What was the killer doing in the apartment.

Select: Searching for someone/something and Purposeful. This is a way to get the clue: The Searching Killer, to the case: Apartment 4A. At the same time this is the first clue out of 10, which will bring you closer to finding the answer to the question: Why was the killer here.

Other 9 will be counted toward the case: Apartment 4A and the answer to the aforementioned question. You can return to the hallway and Possess the onlookers and the police officers and read their minds. Go back to the apartment.

Note that you can leave the building through a window, but first you have to conclude the investigation. You can Possess the policemanwho is poring over the photos and read his mind. Go to the room north from the entrance. On the floor there is a guitar.

On the right from the door select: Reveal and Analyze Details. You must answer the question: What was the girl doing? Select: Hiding, Frightened, Watching.

You get the clue: Hiding Witness, to the case Apartment 4A, and to the answer for the question: Why was the killer here?

The girl was obviously frightened. - Chapter 1 - New Abilities - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

The girl was obviously frightened.

Inspect the gun lying on the floor near the entrance to the apartment. It is marked as exhibit number 7. You will get the clue: Mom’s Gift. North from the Policeman there is the exhibit number 8. You will get the clue: Signs of a Struggle. On the east there lies the exhibit marked as 9.

You will gain a clue: Damaged Wall. Take a look at the tape wrapping the window through which you fell out – the exhibit number 6. You will gain a clue: Shattered Window. In the kitchen, on the countertop by the sink, you will find a Book.

You activate side case: “Profiler’s Memories”. On the counter between the stove and the refrigerator look at the Form – select Analyze Details. You will get the clue: Missing Persons Request. In the north-east corner of the room, where you enter through the front door, there is a Book.

Inspect it and you will find a clue: Book About Ghosts. In the corner of the room on the east from the entrance (near a lamp) there is a Travel Bag. Look at it for a clue: Packed Luggage.

It is rude to look into someone elses bag, however, this is necessary for the investigation. - Chapter 1 - New Abilities - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

It is rude to look into someone else’s bag, however, this is necessary for the investigation.

In the same room, next to a knocked stool, there are some Sketches scattered on the floor. Inspect them to get the clue: Mysterious Sketches. Conclude the investigation about: Why was the killer here?

You have now 10 tips (11 for Apartment 4A case). From the available options choose: The Searching Killer and Hiding Witness. You get the clue: Possible Target, to case Apartment 4A, thus approaching the conclusion of the main objective “Find the Killer’s Trail”.

You already have 11 out of 14 clues needed to complete the main objective. You have to find the answer to another question: Where did the girl go? Inspect the Photosthe cop is watching. This is the way to get a hint: Obscured Photos. Possess him and select Influence. You have to decide what may make the Officer uncover the Obscure Photos.

In the menu click at: Obscured Photos. The game has a bug that prevents launching a cut-scene after selecting: Obscured Photos. The only way is to play this investigation again (go back to the last checkpoint). Inspect the Photos on the table and select: Analyze Details.

You are very close to concluding this investigation. - Chapter 1 - New Abilities - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

You are very close to concluding this investigation.

Remember that you can experience visions, when interacting with objects. You have to track down the source of the sound. Now from three possible answers you need to choose the true one.

You can choose from: Files, Mother, Priest. Select the Priest. You will gain a clue: The Church. Your witness is in the church. You now have 14 out of 14 clues – conclude the investigation.

This way you will get the clue: My Only Lead and Apartment 4A case will also be concluded. The main objective “Find the Killer’s Trail” is complete. The next main mission starts.

“Exit the Apartment”

This objective becomes available after finding all the clues in the apartment 4A, on the top floor of the building. You must leave the place. Enter the room with the guitar and approach the window. Select Exit. The main objective “Exit the Apartment” is complete. The next main mission starts.

“Find Your Way to the Church”

This objective becomes available after exiting apartment 4A through the window. You have to find your way to the church.

A new investigation starts: Find the Witness. Note that in the meantime you have unlocked a trophy: “One of Us” – you have discovered there was a witness at the crime scene.

You find yourself in a shabby alley. - Chapter 1 - New Abilities - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

You find yourself in a shabby alley.

Time to explore Salem to collect a few items and take care of side cases. Go straight and leave the alley. The indicator on the left side of the screen tells you how many meters you are from the church. On the right you will see a hat, approach it and select Reveal, and then Analyze My Life.

You activate a side case: “My Life”. Eavesdrop two cops by the police car. You activate a side clue: “Truth About Baxter”. Go back to the crime scene and go down the street on the left.

Walk past the police cars and the van. At the next street turn left. There is a girl sitting on a bench. Go down the street, turn right to the square. There is a cannon in its center.

Exit the square to the east. At the end of the street by a crashed car there is a ghost man. Select Help and activate a side case: “Near Gas Station”. Do this task immediately.

Nearby there is another square with a cannon. In its northern part there is a Plaque. Approach it and select: Collect. This way you activate “Salem’s History” side case. Get to the gas station and head east and then walk through the burning house.

Go to the cemetery, on your way you will walk past the girl sitting at the table, then turn right. Go down the street in front of the cemetery to return to the crime scene. Near the police car use the options Reveal and Collect.

You activate a side case “Rex’s Thoughts”. Go to the alley where you got to after going out through the tenement window. Get toward the street and head left. Pass through the dumpster and the fence.

Walk around the wooden boat and turn right. You should come to a sign that points toward the church.

The church is nearby. - Chapter 1 - New Abilities - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

The church is nearby.

Approach the stairs leading to the church. Climb them and approach the church, then go inside. The main task “Find Your Way to the Church” is complete??. The next main mission starts.

“Investigate the Church to Find the Witness”

This objective becomes available after walking into the church. You have to look around the church and find the Witness.


Chapter 2 – Finding the Witness

You are in the church. The first question is: Where is the witness? To the left of the entrance, underneath the stairs, use the option reveal and collect (Hand Saw). You will activate the “The Bell Tower Banshee” side case from the “Ghost Stories” section.

Go further inside the church. Approach the man and the woman sitting on a bench, on the right, at the back. You can possess the woman and talk to the man. Choose the line: That can’t smell good. You can also possess the couple sitting on the left, in the front, and the girl on the right.

On the first floor, on the right, near the benches, use reveal and peek. Now you have to decide which of the clues that you’ve found in the apartment will help you in the investigation.

Choose: the Church. You will complete the main objective – “Investigate the church to find the witness”. Another quest begins.

“Find a way to the attic”

You have to find a way to enter the attic. This quest will be active after answering the question – which of the clues from the apartment will help you find the witness.

The priest have hidden the girl in the attic. - Chapter 2 - Finding the Witness - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

The priest have hidden the girl in the attic.

You will collect the Church Attic clue to the “Church” case. It is one of 8 clues, which you can get here. In the middle of the nave, left of the first row of benches (looking from the entrance), there is a ghost girl sitting on the floor.

Talk to her. Nearby, there is a red field. If you step on it, you will die, unless you press a combination of two buttons (random). It’s also blocking your way to the balcony. Fortunately, there are two ways (stairs nearby).

To the left and to the right from the altar, there are doors with an sign saying – Rectory. In the corridor on the left, a floor Demon blocks your way. Notice the man cleaning the floor. He can serve as a way to get past the obstacle.

Possess him when he gets near, wait until he passes the Demon and then dispossess.

The man is thoroughly cleaning the whole corridor. - Chapter 2 - Finding the Witness - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

The man is thoroughly cleaning the whole corridor.

Go back (use the same way to get past the trap) to the entrance. Use the stairs that are not blocked and make your way to the balcony. At this stage, you are only interested in the side cases here.

Possess the cleaning man and go past the dangerous field. Go forward as a cut-scene appears and you will complete the “Find a way to the attic” quest. A new quest begins.

“Find the cat”

This quest becomes active after walking past the floor Demon by possessing the cleaningman. Go back to the corridor where you’ve met the cleaning priest.

Go through the door to the Rectory. Use reveal near the lift and a girl will appear. Click and look closely. You will see a rhetorical question on the screen. Go through the door (the cat is lying in the entrance) opposite the bathroom.

You will find yourself in the kitchen. You can read mindsof people sitting here. Head to the room on the left and observe a demon through a hole in the wall.

When he turns his back at you, enter the dining room quickly and surprise him from behind. You should be able to deal with him rather fast.

There is also dark energy in the dining room. - Chapter 2 - Finding the Witness - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

There is also dark energy in the dining room.

Walk through the door located in the east side of the room, next to the dark energy. You are in a corridor. Notice that the way up the stairs is blocked by a floor demon.

The door located in the north side leads to the nave, but you can’t go there. East of them, enter the room with a Television. You can use Poltergeist to switch the device on for a moment. Leave through the north door and you will find yourself in a room, where you have to possess two women.

From here, you can go straight you can go straight to the churchyard. In the meantime, you should obtain the “Collector 50” achievement. You’ve manage to collect 50 items.

Notice that you can go to the corridor with an elevator and the cat. Go there. The cat is resting near the entrance to the kitchen. Possess it and you will complete the “Find the cat” quest. A new objective begins.

“Get to the attic”

This quest becomes active after you’ve found and possessed the cat. You will obtain the “Possess the cat” achievement.

When you see a white light, it means that you can jump. The cat jumps automatically, you just have to speed up.

When in cat form, you can even meow. - Chapter 2 - Finding the Witness - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

When in cat form, you can even meow.

Enter the kitchen and notice the vent. Two men are standing next to it. After going through it, you will find yourself in the room where the Hand Saw was.

Jump through the hole in the wall and you will get to the dining room. Jump onto the wardrobe, near the ladder, and then onto another piece of furniture. Enter the ventilation shaft. Go straight, turn right and jump down.

You will be in a room with a wheelchair and a door leading to the churchyard. Jump onto a stack of bricks and use the boards to make your way to a wooden platform.

Go to the left and jump onto a higher wall. Now, climb the plant on the wall. When on the top, head to the right and use the branches to go to another platform.

Jump onto a metal cornice, walk to the end of it and jump onto an obstacle. Jump, approach the plant and climb up.

The cat is a very nimble animal. - Chapter 2 - Finding the Witness - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

The cat is a very nimble animal.

Approach an ajar window and go through it. The “Get to the attic” quest will be completed. Dispossess the animal. You are in the attic, with a mysterious force to the left.

Walk through the door on the right. You have to learn what the witness knows. A main quest begins.

“Learn what the witness knows”

This quest becomes active right after getting to the attic and finding the witness. You have 1 out of 8 clues to the case: Church. Possess the girl and choose: influence. You have the choose a clue that will make her think about the Bell Killer. Choose: Hiding Witness. You can now ask the witness, as she is a medium. Choose the following questions:

  • Why would the killer be looking for you?
  • Looking for your mom?
  • Where’s your mom?
  • Why don’t you live there?
  • Why were you at the apartment tonight?
  • What do you mean by “respectable living”?
  • Do you know the killer?

After the conversation, you will complete the “Learn what the witness knows” quest. Start the investigation: Look for the witness.

You can’t loose the witness, as only she can lead you to the Bell Killer. At the same time another quest begins.

“Exit the Attic”

This quest becomes active after talking to the witness. You have to find a way to leave the attic.

The girl is a medium, so she can see and hear you. - Chapter 2 - Finding the Witness - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

The girl is a medium, so she can see and hear you.

In the meantime, you will obtain clues to the Church case.

  • Killer’s Motive
  • Runaway Witness
  • Witness’s Mother Missing
  • Witness’s Mother’s Note
  • Killer’s Identity
  • Powerful Scream

Possess the cat and jump off the window in the next room, if you are still in the room where the witness was. You will find yourself in the churchyard.

Escape the possession mode. You can only use the door leading to the room with two women and a wheelchair. Leave the rectory as a cut-scene appears and you will complete the “Exit the Attic” quest. Another quest begins.

“Chase the witness”

It becomes active as you leave the rectory. You have to find the girl to whom you talked in the attic. Using Poltergeist, take control over the vacuum cleaner and a priest will approach you. Possess him and make your way to the other side of the trap.

The vacuum cleaner is your way to leave this place. - Chapter 2 - Finding the Witness - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

The vacuum cleaner is your way to leave this place.

When you enter the nave, you will encounter two demons. Hide in the white light, aim at the crow and select: distract. The demon will attack the crow. Leave the white light and backstab the demon.

There’s only one left, standing near the entrance to the church. Hide in the light, as close to him as you can, and aim at the bench with the crow. Distract the demon, leave the light and kill him.

Now, nothing stops you from leaving the church. Select the clue: Witness’s Mother’s Note. You will get: The Witness’s Destination. Now you have all the 8 clues. The “Chase the witness quest” is completed. Another quest begins.

“Get to the Police Station”

This quest becomes active after learning where did the witness go. You have to reach the Police Station. You will earn the “Makeshift Sanctuary” achievement. You have found the witness and got the information.

You can again wander around the streets. - Chapter 2 - Finding the Witness - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

You can again wander around the streets.

Walk the streets of Salem and collect items. You can now remove objects, which allows you to enter new places. When you collect 75 items, you will earn the “Collector 75” achievement.

However, you still lack one ability and a few items cannot be reached yet. Don’t worry about that as there will be time for doing it. Head to the place with the crashed car.

Walk along the street with a green van parked alongside. Turn right near the wall. You will reach a square with a canon. Head in the north-west direction.

This way you will reach a square with three cars parked. There is a trash can nearby. Here you will find a Plaque and activate the “Witch Trial History” quests.

Witch trials have left their mark on the city. - Chapter 2 - Finding the Witness - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

Witch trials have left their mark on the city.

You still have two side quests, given by ghosts. They can be completed during chapter 1. However, it is advisable to complete them now, as you have more powers. You activate the “Shipyard Park” side quest by talking to a woman on the beach, near the church.

She is standing near a platform, which you can reveal using your powers. Head to the cemetery. Opposite the gate, you will find a ghost of a woman. Talk to her and activate the “Scorned” quest. Complete both cases. Now head to the Police Station.

It is located near the gas station, where you were completing “Near gas station” quests. Make your way through the parking lot and go through the open door. You will complete the “Get to the Police Station” quest. The next quest begins.

“Investigate the War Room”

This quest is activated by reaching the Police Station. You have to search the room. Your objective is to learn if there are any new clues to your investigation.


Chapter 3 – The Trail Leads to the Police Station

Start from searching the Station for collectibles. Start in the war room. After you have found all of them, return to this place. You have to learn what does the police know about the case.

In the room, you will see a Policeman with a clipboard. Possess him and use the peek ability. There are three options in the notebook. Choose the one that will give you a new clue.

It is the one at the bottom. It starts with the words: preliminary forensics. You will get a clue: Police Didn’t Find Lead. It is 1 of 11 clues.

The policeman is busy looking at his notes. - Chapter 3 - The Trail Leads to the Police Station - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

The policeman is busy looking at his notes.

Notice a piece of paper on the table. Click examine details and you will see a poster withpictures of the missing persons. Peek, and you will get a new clue: Missing Persons Flyer.

There is a large Board on the wall. Peek and get the clue: Links Between Murders. Approach the map behind the desk. You will obtain another clue: Map of The Bell Killer Murders. Facing the map, notice the photos on the left side of the table.

Peek at them and you will get a clue: Crime Scene Signature. To the right of the table, there are some photos as well. When you peek at them, you will get yet another clue: Symbol Similarity.

You have to search the desk thoroughly. - Chapter 3 - The Trail Leads to the Police Station - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

You have to search the desk thoroughly.

Possess the Policeman talking on the phone and eavesdrop on his conversation. You will obtain a clue: Rex’s frustration. Approach the desk by the window and use Poltergeist to control a small fan.

It will switch on and some of the papers will fall on the ground. Peek at the rest of the papers on the desk. You will notice an autopsy report. You obtain another clue: Pattern of victim deaths.

Go to a smaller Board on the wall and select: examine details. You will see a description of the killer. The clue you obtain is: Bell Killer Suspects. A cop will enter the room and sit in front of the computer.

Possess him and select: influence. You have to choose an option that will make the cop remember what he was about to do. Select: Missing Person Flyer.

You get a clue: Missing persons file update. You now have 10 out of 11 clues to the “Bell Killer War Room” case. Do not yet dispossess and select: peek. Select the Amber Alert update. You will obtain the last clue: The Witness In Custody.

Now you know where to find the witness. - Chapter 3 - The Trail Leads to the Police Station - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

Now you know where to find the witness.

Dispossess and end the investigation, as you now have all the 11 clues. The “Bell Killer War Room” case is completed. Also the “Investigate the War Room” quest is completed as well.

“Find the Witness in the Holding Cell”

You have to find the witness. This quest becomes active after completing the investigation in the war room.

Leave the war room and go left through the corridor. Go past the stairs and turn into a corridor to the right. Go to the end of it and enter a room on the left. There is an inscription saying “Holding Area”.

Enter through the first door on the right and you will find the witness. The “Find the Witness in the Holding Cell” objective is completed. The next quest will begin.

“Free the Witness from the Holding Cell”

You have to rescue the girl. This objective activates after stepping into the interrogation room.

Freeing the witness is a piece of cake for you. - Chapter 3 - The Trail Leads to the Police Station - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

Freeing the witness is a piece of cake for you.

Poltergeist will help you to deactivate the camera in the room. You complete the “Free the Witness from the Holding Cell” quest.

The girl will hide behind the wall that says “exit”. Talk to her and another quest will begin.

“Distract the cops and usher the Witness to the door on the other side”

You have to safely escort the witness to the stairs blocked by a floor demon. This quest activates after you deactivate the camera and the girl escapes.

You are in a big hall. To distract the cops, poltergeist the espresso machine standing opposite the vending machine. The girl will move on a bit and the hide again.

There is a desktop printer near the three chairs by the window. Take control over it and your companion will get a bit closer to the stairs. You will see a copying machine. Poltergeist it as well and the girl finally reach her destination.

The way is blocked by a floor demon. - Chapter 3 - The Trail Leads to the Police Station - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

The way is blocked by a floor demon.

You complete the “Distract the cops and usher the Witness to the door on the other side” quest. Talk to your companion. Another quest will begin.

“Get to the second floor”

You have to find a way to get past the mysterious force. This quest becomes active after talking to the witness near the stairs leading to the second floor. Possess the girl and get past the obstacle. After you’ve done that, dispossess. The “Get to the second floor” objective is completed. The next quest begins.

“Help the Witness get past the cops”

The Witness has to get to the Detective Offices. This quest activates after going past the dark force. There are two cops standing near the door to the offices.

Your goal is to distract the cops. - Chapter 3 - The Trail Leads to the Police Station - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

Your goal is to distract the cops.

North of them, you will see an espresso machinetake control over it. It will distract one of them. Do the same with the printer to the east. The way to the offices will now be clear.

You complete the “Help the Witness get past the cops” objective. Talk to the witness. The new objective is:

“Get to Baxter’s Office”

You have to find the right room. This quest becomes active after talking to the girl, when the way to the office is clear. Go straight, turn right, again straight and then turn left.

The office is located on the right, with the door open. Now you have to link the sound with the evidence. Choose Mug shot.

Select Mug shot. - Chapter 3 - The Trail Leads to the Police Station - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

Select Mug shot.

The “Get to Baxter’s Office” objective is completed. Another task begins.

“Find the Witness’s Mother’s Book”

You have to find a notebook in the Baxter’s office. This quest activates after you link the right evidence with the sound.

After the cut-scene, you will obtain the first clue: Criminal Record. It is 1 of 11 clues to this case.

There is a book on the drawer to the left from the sofa. Peek at it and you will get another clue: Salem History Buff.

There is an interesting book on the drawer. - Chapter 3 - The Trail Leads to the Police Station - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

There is an interesting book on the drawer.

On the wall opposite the drawer, there are some photos hanging. Peek at them. First the one on the right. You will get a clue: Baxter’s Promotion. After peeking at the left one, you will obtain the clue: Academy class photo.

Notice the answering machine on Baxter’s desk. You will get another clue: Phone message. Talk to the girl and ask her to listen to the message. After she’s done that, you get a clue: Baxter Hid the Book. In the corner of the room, there is a bookshelf.

Peek at it and you will obtain the next clue: Baxter’s ticket. There is also a filing cabinet next to the bookshelf.

Here you will find a trophy saying “champion”. You obtain yet another clue: Bowling Champion.

Baxter must have an interesting hobby. - Chapter 3 - The Trail Leads to the Police Station - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

Baxter must have an interesting hobby.

There are some marks to the right from the gun rack. Click analyze details. Select Matches Gun Rack, Stain, Imprinted. You get a clue: Gun rack. Peek at the other side of the gun rack.

You will get a clue: Latch. Talk to the girl. After the cut-scene, you will get another clue: Gala invitation. The “Find the Witness’s Mother’s Book” quest is completed. Another quest begins.

“Help the Witness escape from the Police Station”

You have to help the girl get out of the Police Station. This quest activates after you talk to her in Baxter’s Office.

Take control over the printer in the center of the hall. Some sheets of paper will fall out of it. This will enable the witness to move on and you will reach the landing. Talk to the girl.

Youre getting closer to the exit. - Chapter 3 - The Trail Leads to the Police Station - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

You’re getting closer to the exit.

After a cut-scene, you will find yourself on the first floor, near the stairs. Head left and enter through the ajar door to the war room, where your companion is. A cut-scene will appear.

You will obtain the “Half-Truths and Whole Lies” achievement. You’ve helped the witness escape the police station and gained an ally.

The “Help the Witness escape room the Police Station” objective is completed. A new task begins.

“Chase the Witness outside”

You have to get out of the Police Station. This quest becomes active after reaching the war room with the witness. Leave the station through the main door.

Fortunately, The door is ajar. - Chapter 3 - The Trail Leads to the Police Station - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

Fortunately, The door is ajar.

Outside, you will catch up with the girl. You have to choose the option that will convince her to help you. Select: Witness’s Mother’s Note. You get a clue: Partnership.

You complete the “Chase the Witness outside” quest. “Get to Ashland Hills Cemetery” is your new objective.


Chapter 4 – The Knowledge of Teleportation

Go to the graveyard, close to where you have completed the “Scorned” side mission. The main mission “Find your Way to the Ashland Hills Cemetery” will be updated to completed. The next mission will start.

“Locate the crime site”

You need to find the crime site and Joy – your company. This mission becomes available after you reach the cemetery. To the North of you, there is a bridge that you can talk to the Ghost Man on.

Cross the bridge and a cutscene will start. After that, the “Locate the crime scene” will be completed. The next main mission will start.

“Investigate the crime scene”

You need to find out if this place is in any way connected with the Bell Killer crimes. This mission becomes available after you cross the cemetery bridge.

this is what the cemetery at night looks like. - Chapter 4 - The Knowledge of Teleportation - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

this is what the cemetery at night looks like.

Go to the river and use the reveal option. Then, subject the details to analysis. You need to answer the question of “What you can learn by investigating the corpse. Select: Tossed to the shore, Ragged, Dead. You will, this way obtain a clue: the Ghost Man saw the corpse for the “Shore” case – 1 of 10 clues.

At the same time, you have 1 of 8 clues that you need to answer the question: Is this place connected with the Bell-Killer’s crimes”. Talk to the Ghost Girl, who is sitting nearby, at the tombstone. You will, this way, obtain a clue: Shoreline Thing .

Talk to the Ghost Man close to the bridge. You will obtain a clue: Hidden in the Bushes. See the stone on the path, now. You will obtain a clue: Dislodged Stone. Go to the shore, to the right of the corpse.

There are bushes there, which you need to investigate. You will obtain a clue: Dark Bushes. Unfortunately, it is too dark there, to see anything.

With the girl, you make a good duo. - Chapter 4 - The Knowledge of Teleportation - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

With the girl, you make a good duo.

Take a look at the police tape, on the tree to the South of the tree. You will obtain a clue: Police Tape. On the shore, to the right of the corpse, there are footprints in the mud.

Take a look at them and you will obtain a clue: Footprints at shoreline. Next to Joy, there is a shovel, leaned against the grave. Once you take a careful look at it, you will obtain a clue: Gravedigger’s Shovel.

Talk to Joy, and the girl will retrieve the rope from the bushes. Take a look at it. You now need to select the clue that tells you where you have already seen this rope. Select: Pattern of Victim Deaths.

You will obtain a clue: Bell Killer Victim Similarity.

The right answer is the one with the hands bound. - Chapter 4 - The Knowledge of Teleportation - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

The right answer is the one with the hands bound.

The main mission “Investigate the crime scene” will be over. Another main mission will start.

“Talk to Joy”

Simply, talk to the girl. This mission activates, after you select the clue that helps you figure out, where you have already seen the rope. Once you end the conversation with the girl, the “Talk to Joy” mission will be over. Another main mission will start.

“Follow Sophia’s Ghost”

You need to catch up with the ghost and talk to it. This mission becomes active after you have talked to Joy. There is no other way to do that. You need to follow the ghost.

Along your path, you will have to fight demons. At first, you will have to take up 3 demons. You encounter the first one at the path. Wait for it to turn away, sneak up from behind and kill it.

To the left of you, there is a lamppost. Keep following the path, up until you reach the wall. There is another demon waiting there for you. There are white halos, in which you can hide.

Next to the wall, there is a raven that can distract the monsters. You should be able to deal with the second monster, without any problems. If you fail to do that, hide in the halos and dash between them, quickly.

After a while, the enemy will lose interest in you, and you will be able to sneak up, again, and deal with it. The last one is to the left. There also are protective fields there.

Hide behind these and, when the monster is passing you by, deal with it. Approach the wall with the text: Ashland Cemetery Silent Shores on it.

Nearby, you will be fighting more demons. - Chapter 4 - The Knowledge of Teleportation - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

Nearby, you will be fighting more demons.

Cross the opening in the wall and you will reach a sign post. Go left and cross the hole in the wall. You will notice a ghost running up. Follow it and you will reach a group of peopletalking next to a signpost.

Dash up the stairs on the left and you will reach a house with a table in it. Enter the building. Downstairs, there is the Ghost Man, who you can have a chat with.

You can take a look at the items on the table, in front of him. Opposite the stairs, there is another table, with tools for amputation on. Behind the stairs, there is a bed with the Ghost Girl in.

You can talk to her. climb up the stairs. You will see the ghost that you are after and, after the cutscene, you will learn the teleportation technique.. Teleportsomewhere nearby and unlock an achievement: “Teleport”.

The only way to make it through is to teleport. - Chapter 4 - The Knowledge of Teleportation - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

The only way to make it through is to teleport.

Teleport to the other side, reach the chasm and use that power again. You will reach a blocked-off passage. Teleport again and make it through the crack, to the other side.

Climb down the stairs and take the only possible way. The way ahead will be blocked, but what is teleportation for. You will see Sophia’s ghost again, who will disappear on the rooftop.

Make it over onto the rooftop and then, onto the one ahead of you. Then, there is nothing else to do, than to move over to the left.

Pass by the group of people, one of them has a camera on him and another one has a microphone. Climb up the stairs and teleportthrough the hole in the fence.

There is a peril lurking past this fence. - Chapter 4 - The Knowledge of Teleportation - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

There is a peril lurking past this fence.

There are 3 demons for you to defeat. It is the most difficult fight with them, so far. You need to adopt a special tactic. Fortunately enough, there are halos that you can hide in (the majority of them are next to the wall, through which you walked into this location).

There also is a raven, thanks to which you can distract the nearest demon. It is the easiest to eliminate. Wait for him to turn away, get him from behind and eliminate him.

The remaining two monsters are, most often, near to each other. Do not even attempt fighting both at a time, because you do not stand a chance.

The white halo protects you from demons. - Chapter 4 - The Knowledge of Teleportation - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

The white halo protects you from demons.

Close to the abovementioned two, there are few halos. Once they notice you, you will have to run away, towards the entrance to this location. There are, relatively many halos.

The thing that makes most sense is to wait, until one of the enemies gets a bit further away and teleport

behind the back of the other one (the nearer one). Once you teleport towards the demon, eliminate it, as quickly as possible, and escape towards the beginning of the location.

You will only have one opponent left. Once it goes Westwards (the demons move over predetermined paths), teleport behind it. Approach from behind and eliminate it.

This way, you will have opened passage ahead, for yourself. Go towards the front of the place, where the raven is, until you reach the wall. Turn left and walk past the fence.

On the fence, it reads: Danger- Keep Out. - Chapter 4 - The Knowledge of Teleportation - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

On the fence, it reads: Danger- Keep Out.

Follow down the path, which turns left and then right. You will reach a tree, at the water. Talk to the ghost. The main mission “Follow Sophia’s ghost” will be completed. Another main mission will start.

“Investigate what Sophia’s ghost is indicating”

You need to find out what the ghost wants to tell you. This mission becomes available after the conversation with Sophia.

You need to combine the clue with sound. Select: Crack. The mission “Investigate what Sophia’s ghost is indicating” will complete. Another main mission will start.

“Find out what Sophia’s ghost knows”

You need to obtain information from the apparition. This mission becomes available after you have combined the clue with sound. You will obtain two clues for the Lake case, i.e.: Cemetery Bell Killer and Sophia’s Ghost.

Grab the apparition by her arm. You will obtain a clue: Contract. Once you do that again, you will obtain a clue: Bell Killer Symbol for the Lake case.

The tree is the key to solving the puzzle. - Chapter 4 - The Knowledge of Teleportation - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

The tree is the key to solving the puzzle.

The main mission: “Learn what Sophia’s ghost knows” will be complete. Another main mission will start.

“Return to Joy”

Your task is to find the way back to reach the beginning of the cemetery. This mission becomes available after you have grabbed Sophia’s hand twice. Approach the gate and select the option: Remove.

Thanks to this, the gate will disappear and you will be able to proceed. Teleport To the other bank. Follow the path of the white halos. You will reach the bank and teleport to the other side again.

Go right, along the bank and teleport. As your destination, take the location close to the bridge, at the beginning of the cemetery. This will start a cutscene.

After that, the main mission “Return to Joy” will be complete. You now need to go to the Mental Hospital to find the person that survived the encounter with the murderer.

Your next destination is the Mental Hospital. - Chapter 4 - The Knowledge of Teleportation - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

Your next destination is the Mental Hospital.

This will start another main mission

“Get to Lux Aeterna Mental Hospital”

Your mission is to find the Mental Hospital entrance. This mission becomes available after you have teleported to the place, where there is Joy, after you have solved Sophia’s case.

In the meantime, you should have obtained an achievement: “Ashland”. You discovered what happened to Sophia. It is now the time to find the collectibles on the cemetery.

You have already learned the teleportation technique so, you will be able to reach the places that are inaccessible in any other way. Once you do that, leave the cemetery.

You now need to find the last 5 artifacts on the streets of Salem. After you do that, go to the Mental Hospital.

It is at the end of the street with the burning houses on both sides. Once you enter, the main mission “Get to Lux Aeterna Mental Hospital” will be complete. Another main mission will start

“Learn what the receptionist cares about”

You need to find a way to make the woman at the reception desk, let Joy through. This mission becomes available after you enter the Salem Mental Hospital.

You need to make the woman change her mind. - Chapter 4 - The Knowledge of Teleportation - Main investigations - Murdered: Soul Suspect - Game Guide and Walkthrough

You need to make the woman change her mind.